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Raphael7
#36882370Friday, November 12, 2010 2:46 PM GMT

Can anyone fix in full script? KillsForBadge=5 KillsFor2Badge=15 BadgeID=39056832 Badge2ID=39095658 function onHumanoidDied(humanoid,player) local killer=getKillerOfHumanoidIfStillInGame(humanoid) if killer~=nil then local kills=killer:findFirstChild("Kills") if killer~=player then kills.Value=kills.Value+1 if kills.Value==KillsForBadge then local b=game:GetService("BadgeService") if b~=nil then b:AwardBadge(killer.userId,BadgeID) end local m=Instance.new("Message") m.Name="Achievment" m.Text="Achievment: "..tostring(KillsForBadge).." Kills" m.Parent=killer delay(7,function() if m~=nil then m:remove() end end) end else --kills.Value=kills.Value-1 end end end function onHumanoidDied(humanoid,player) local killer=getKillerOfHumanoidIfStillInGame(humanoid) if killer~=nil then local kills=killer:findFirstChild("Kills") if killer~=player then kills.Value=kills.Value+1 if kills.Value==KillsForBadge then local b=game:GetService("BadgeService") if b~=nil then b:AwardBadge(killer.userId,Badge2ID) end local m=Instance.new("Message") m.Name="Achievment" m.Text="Achievment: "..tostring(KillsFor2Badge).." Kills" m.Parent=killer delay(7,function() if m~=nil then m:remove() end end) end else --kills.Value=kills.Value-1 end end end function onPlayerRespawn(property,player) if property=="Character" and player.Character~=nil then local humanoid=player.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid,player) end) end end function getKillerOfHumanoidIfStillInGame(humanoid) local tag=humanoid:findFirstChild("creator") if tag~=nil then local killer=tag.Value if killer.Parent~=nil then return killer end end return nil end function onPlayerEntered(newPlayer) local kills=Instance.new("IntValue") kills.Name="Kills" kills.Value = 0 kills.Parent = newPlayer local money = Instance.new("IntValue") money.Name = "Money" money.Value = 0 money.Parent = newPlayer while true do if newPlayer.Character~=nil then break end wait(5) end local humanoid=newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end) newPlayer.Changed:connect(function(property) onPlayerRespawn(property,newPlayer) end) end game.Players.ChildAdded:connect(onPlayerEntered)
Halomeny2
#36882388Friday, November 12, 2010 2:47 PM GMT

Check your spelling i had the same problem

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