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arundel
#37177551Thursday, November 18, 2010 2:21 PM GMT

Ok, I got this (and it sucks as heck); posa = Vector3.new(x,y,z) posb = Vector3.new(newx,newy,newz) mag = (posa - posb).magnitude b.Size = Vector3.new(1,mag,1) b.CFrame = CFrame.new(x,y,z) b.CFrame = b.CFrame*CFrame.Angles(math.rad(newx-x),math.rad(newy-y),math.rad(newz-z)) So how would I get the brick in an angle that the one side of the brick touches point a, and the other side touches point b?
MrNicNac
#37177570Thursday, November 18, 2010 2:24 PM GMT

Brick.CFrame = CFrame.new(PointA.Position, PointB.Position) * CFrame.new(0,0,Brick.Size.z/2) It will work like you wanted it to.
arundel
#37177599Thursday, November 18, 2010 2:27 PM GMT

Yay!! Thankyou!! :D:D

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