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NathanaelR2, you have a made a genious idea, full credit to you!
CS:
In A: [What knid of building?]
N.ame:
Colony/Camp Name:
Genre: [What kind of Apocalypse?]
Power/Difficulty:
Traits: [2 To pick]
Terrain:
Difficulty/Power:
1[Difficult]: Having only you and about four other people. Almost no supplies.
2[Moderate]: Yourself and about ten people. With a few supplies.
3[Mid Level]: Yourself, and about fifteen people. Pretty average supplies.
4[Easy]: Yourself, and about twenty people. Fair amount of supplies.
5[Easiest]: Having yourself, and about thirty people. Enough supplies for an easy start.
Traits:
~1~ Trusty: People will work 'till they almost literally drop for you.
~2~ Constructionist: Anyone you command in the feild of construction works two times faster.
~3~ Medicine Man: Doctors, Medics, and other medical staff work with only few mistakes. Medical Anomolies are notified...
~4~ Biologist: You have knowledge of many edible plants and animals.
~5~ Scientologist: You have knowledge of things science related.
~6~ Enforcer: Peopel don't trust too much, but your troops fight much better.
~7~ Scout: Some events are seen by scouts ahead of time. You only get five scouts. They are unreplaceable.
~8~ Champion: Melee fighter's are more skilled, and are quicker with decisions.
~9~ Gun Slinger: Any troop with a gun is more effecitve, but only by a bit.
~10~ The Negotiator: It is easier to have allies, yet, still difficult. However, bribes are slightly more effective.
~11~ Moraleist: Peoples morale is much higher, but, one crushing defeat, and people high tale it.
~12~ Advisor: A person amongst the population is more intelligant with decisions. Only one. If he/she is killed, you get no more.
~13~ Truth: Lies are usually seen. But, still difficult.
Avaible Terrains:
Forest: Resources are common, but usually are guarded. Many chances for; wood, stone, and water. Animals are common. NPC colonies/camps rare.
Mountains: Resources are rarer, and are always guarded. Many chances for; stone, metals, and moderate chances for water. Animals uncommon. NPC camps/colonies uncommon.
Cities: Resources are common, sometimes guarded. Many chances for; Too many to list. But water is very difficult to get. Animals legendary. NPC colonies are common.
Town: [Towns can go into either a forest, mountain, or plain!] Chances for everyday resources here are pretty average. Rarely guarded. Animals; depends where you are. NPC colonies/camps are uncommon.
Plains: Flat areas. Resources like water, wood, and stone are easy to spot. NPC camps rare. Animals are uncommon.
[Things to remember!]
- Player ISRPs can interact if in the same area.
- Difficulty effects people, supply findings, and other camps.
-The harder the difficulty, the more useful the people are.
[Please Read...]
Only two or three will be made... Don't post if I say that no more will be made. |
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AesuraJoin Date: 2008-03-08 Post Count: 23339 |
In A: [What knid of building?] A barricaded resturant.
N.ame: John Standlers
Colony/Camp Name: Riders of the Apocalspe
Genre: [What kind of Apocalypse?] L4D please.
Power/Difficulty: 3
Traits: [2 To pick] Trusty and Constructionist.
Terrain: Cities |
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In A: [What knid of building?] Bunker
N.ame: Deimos (unknown last name)
Colony/Camp Name: New Hope XV
Genre: [What kind of Apocalypse?] L4D
Power/Difficulty: 3
Traits: [2 To pick] strong and quick
Terrain: wasteland |
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SigurdcrozovTop 25 PosterJoin Date: 2008-12-06 Post Count: 42613 |
In A: Hospital.
Name: Michael Hennels
Colony/Camp Name: Mudd-Runnerz
Genre: Zombies, sluggish but still alive. Have very basic intelligence, but are angry and hungry beyond all rationality. Waterborne and airborne, but all surviving people are either carriers or simply immune.
Power/Difficulty: 1
Traits: Trusty, Medicine Man
Terrain: City. |
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PepolesJoin Date: 2009-10-12 Post Count: 1884 |
CS:
In A: Wallmart
N.ame: Bane jordan
Colony/Camp Name: Camp kenivo
Genre: Nukelear Warfare/10 years after Nuke
Power/Difficulty: 2
Traits: [2 To pick] Trusty,Medcience man
Terrain:
Desert area. |
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kopakaJoin Date: 2007-12-14 Post Count: 12448 |
In A: [What kind of building?] Office Building
N.ame: Aaron Price
Colony/Camp Name: Mercy (I Heart L4D references.)
Genre: [What kind of Apocalypse?] Zombie
Power/Difficulty: 2
Traits: [2 To pick] 9 & 4
Terrain: Urban Jungle |
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No more will be made, sorry.
Happy holidays! |
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NathanaelR2Top 50 PosterJoin Date: 2008-05-16 Post Count: 39945 |
I have observed, this, unlike many, IS a true ISRP. Most people just make dungeon crawlers.
~Deutsche Phönix~
~Ein-Geflügelt Phönix~ |
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kopakaJoin Date: 2007-12-14 Post Count: 12448 |
But you gave me the link.... |
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I'm making it now :3 I saw yours.
It'll be done shortly! |
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In A: Baracaded Hotel
N.ame: Zachary Holofriz
Colony/Camp Name: New Boston
Genre: Zombie,the zombies are rather human like nad will only attack humans and infect them if severly hungry.They have a moderate appetite
Power/Difficulty: 1
Traits: Trusy,Medicine Man
Terrain: Town in forest.(If ok,if not,City)
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(Sorry, your a wee bit too late. Have a nice day.)
Oh, and thanks for the nice comment NathanielR2, I watched yours :P |
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terter66Join Date: 2008-08-09 Post Count: 4953 |
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117derekJoin Date: 2010-05-23 Post Count: 3415 |
CS just in case:
In A: Small general store, that was raided, so there aren't many supplies.
N.ame: Derek
Colony/Camp Name: (Haven't thought of one yet.)
Genre: Zombie, no things from l4d, only regulars and animals.
Power/Difficulty: 1
Traits: 9 and 10
Terrain: Town, Forest 1/2 mile to the east, city 57 miles north, and mountain 39 miles south-east.
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READ THe WHOLE FORUM BEFORE POSTING!!! |
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terter66Join Date: 2008-08-09 Post Count: 4953 |
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He said "No more being made today."Hmmmmmmmmm?If a spot opened,it would be me.I made my CS before you 2.Fact win. |
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terter66Join Date: 2008-08-09 Post Count: 4953 |
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terter66Join Date: 2008-08-09 Post Count: 4953 |
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terter66Join Date: 2008-08-09 Post Count: 4953 |
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Thanx,I am smart :>B and no,he does it in order. |
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terter66Join Date: 2008-08-09 Post Count: 4953 |
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Where?And he didn`t say anywhere here that he reserved one for you.FACT WIN) |
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terter66Join Date: 2008-08-09 Post Count: 4953 |
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