script.Parent.Selected:connect(function(o)
o.KeyDown:connect(function(key)
local key = key:lower()
if key == "q" then
character = script.Parent.Parent.Parent
if character then
local p = Instance.new("Part")
p.Parent = game.Workspace
p.Size = Vector3.new(1,1,1)
p.Transparency = 0.4
p.Position = Workspace[character.Name].Torso.Position + Vector3.new(0,15,0)
p.BrickColor = BrickColor.new("Toothpaste")
p.Shape = "Ball"
p.Anchored = true
p.BottomSurface = "Smooth"
p.TopSurface = "Smooth"
local f = Instance.new("Fire")
f.Parent = p
f.Color = Color3.new(-0, -51, -204)
f.SecondaryColor = Color3.new(-0, -51, -204)
f.Heat = 1
while wait(0.00001) do
p.Size = p.Size + Vector3.new(1,1,1)
p.Position = p.Position + Vector3.new(0,1,0)
f.Size = f.Size + 1
wait(9)
break
p:remove()
game.Lighting.Blast:clone().Parent = character.Backpack
end)
end)
end
end
end
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