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Post what script you want, and I'll make it for you. I'm pro at scripting, so I can easily make any of your requests. :D |
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ScriptoarJoin Date: 2010-08-25 Post Count: 4025 |
Make a giant unicorn that shoots lasers, farts rainbows, dances on command, and unlocks all locked properties. :3 |
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@Script
That's easy, other than making the unicorn itself. :D |
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okey, i feel a bit discomforted by posting a request on this forum, but u asked so id like a welcome gui script thingy. ive tried to make this but i coulndt. i want it to ONLY APPEAR WHEN SOMEONE ENTERS AND NOT WHEN SOMEONE RESPAWNS! and only have it on the playerentered's screen NO ONE ELSES. i have all the guis and other scripts made so just make a script that would do that thx :) |
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ScriptoarJoin Date: 2010-08-25 Post Count: 4025 |
Really, you know how to unlock properties? *eyes go wide with awe* :D |
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Make me a hopperbin that shoots lasers. NAO. :3 |
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@Script
Actually, there's ways around it.
@Bunny
All you need is the script? If so, it won't take very long. |
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ScriptoarJoin Date: 2010-08-25 Post Count: 4025 |
There's ways aroung it? How, I've been trying to access the Zoom property. |
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@Bunny
Here's the script (Put it in Lighting):
Gui = game.Lighting.GuiName --Change GuiName to the name of the welcome GUI. Also, put it in Lighting.
function PE(new)
Gui:clone().Parent = new.PlayerGui
end
game.Players.ChildAdded:connect(PE) |
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@Sarah
h = Instance.new("HopperBin") h.Parent = Game.Players.SarahAngel.Backpack h.BinType = "Laser" |
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oops i forgot to mention that the gui says welcome and when u click a textbutton the gui goes away. |
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Fatman300Join Date: 2009-01-07 Post Count: 132 |
ok can you make me a spawn script for Humanoids such as zombies
i need it so that i can edit the wait time before it spawns
also i would like it so i can put it in an object in stead of the zombie
EX
game.lighting.zombieName
blahblahblah
spawns zombie from lighting
blahblahblah
wait
repeat script
end
if that would work |
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Gui = Char[i].PlayerGui.ScreenGuiName.TextLabelName
Char = game.Players:GetChildren()
for i = 1, #Char do
if Char[i].leaderstats.KOs.Value == "ValueHere" then
Gui.Text == "Congratz "..Char[i].Name.." for killamounthere KOs!"
end
something like this for Yodaime, just not exactly this. |
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shrimpoopJoin Date: 2008-09-28 Post Count: 1307 |
Could you make an alternate animation script?1!/!?
with walking, idle, and jumping and sitting and everything else all running in one scrip??! |
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Can I please have a script where there is a GUI shop where you unlock cash evry minute you play. And I need a thing that changes rounds. |
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Nvm about that, how do you make a script so when you reach a certain amount of KOs, that it would give you a badge? |
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shrimpoopJoin Date: 2008-09-28 Post Count: 1307 |
@:AceWaffles23
Not trying to sound like an amateur scripter, but just look on free models because the things other people make will be better than yours until you learn to script like them! |
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Make me a website similar to roblox. |
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Heres a serious script.
I need a script for my up/down elevator buttons.
This is my attempt script, could you please use a script like this or tell me whats wrong?
Up block:
s = script
g = game.Workspace
Car = s.Parent.Parent.Platform
--------------------------------
function onClicked()
Car.BodyVelocity.velocity = Vector3.new(0, 10, 0)
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
Down block:
s = script
g = game.Workspace
Car = s.Parent.Parent.Platform
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function onClicked()
Car.BodyVelocity.velocity = Vector3.new(0, -10, 0)
end
script.Parent.ClickDetector.MouseClick:connect(onClicked) |
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nateoradeJoin Date: 2010-07-02 Post Count: 3464 |
Make one so my character goes over 9000, if you know what i mean |
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@nate:
game.Workspace.nateorade.Torso.CFrame = CFrame.new(0,9001,0) |
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nateoradeJoin Date: 2010-07-02 Post Count: 3464 |
no, that is not what i mean... |
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local i = Instance.new("IntValue", game.Players.nateorade)
i.Name = "nateorade"
i.Value = 9001 |
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