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We now need lights so things can be more bright! It can even give cool effects when your like camping. Its boring to use transparent spheres. Also, could you also make animations smooth and fix the brick into wall glitch? This will probably be the first physic game ever without object through object glitch in physics. Many more great ideas from me soon!
Sincerely, -cheesetoon |
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BunnywingJoin Date: 2008-03-14 Post Count: 2101 |
Decent! DEE-SINT! |
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i cant get it to work why? |
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drgn42Join Date: 2010-02-11 Post Count: 3231 |
ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 50 50 |
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X2anJoin Date: 2009-11-27 Post Count: 830 |
Ithink they are great. But as I heard them at the first time, it was in a vehicle, driving fast. Might you change that? It's a bit disturbing.
But anyways, keep up the good work! I lke this that you'll make lots of improvements to the physics! |
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JUSTINBGJoin Date: 2008-04-19 Post Count: 9381 |
I think it should be kept for vehicles,it adds some reallism.
I did say SOME. |
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IT BROKE PHYISICS! I can't make giant hammers anymore! |
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alg123Join Date: 2009-07-30 Post Count: 31 |
sweet... roblox when you add the long range noise try to make it quieter the further away
I also agree with the guy aabove me ADD SHADOWS |
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JUSTINBGJoin Date: 2008-04-19 Post Count: 9381 |
THERE ALREADY ARE SHADOWS.
CHECK YOUR ROBLOX GRAPHICS SETTINGS. |
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Jokie155Join Date: 2009-07-03 Post Count: 137 |
I seriously haven't heard them, and my speakers are at maximum. I'm sure I was trying it just a few hours after the post came. |
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askicJoin Date: 2008-12-15 Post Count: 227 |
I don't know if any of you have noticed, but we do have shadows. |
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joey8828Join Date: 2008-11-02 Post Count: 624 |
yes they already doi do on my brand new laptop but on my old comp they caused lag..alot of lag...it all depends on the pc ur useing |
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ZizZazZuzJoin Date: 2008-06-16 Post Count: 2743 |
Went to crossroads. Didn't hear them. |
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cant really notice any difference but ill try it on cross roads |
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dued18Join Date: 2009-06-17 Post Count: 20 |
I don't hear them... |
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yugidalJoin Date: 2010-07-06 Post Count: 72 |
Doesnt work, Played crossroads and it failed. horribly. |
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They have shadows, they've been here.. =.= Your comp. may not support them depending on it. And I heard nothing new. |
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deuce2000Join Date: 2008-10-15 Post Count: 23 |
Perfect! just could use some more radius. |
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PRGJoin Date: 2007-06-19 Post Count: 4185 |
When I enable them through Roblox studio, they only work when I have that Roblox studio open. I can't try them on multiplayer or without having studio open. But, I guess the sounds are alright. Maybe make them create different sounds for each material. Like, make the plastic sound more like a plastic building block hitting the floor. I love that sound when I do that with a bunch of plastic building blocks.
Metallic for metal-type materials
Rubble for stone-type materials
and so on and so on |
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1121123Join Date: 2008-08-10 Post Count: 288 |
Uh, the collisions really don't sound realistic at all. Every type of brick has the same sound. the bigger the objects are, the deeper the sound they should make, and there should be a different sound for each material so that it doesn't all sound dull. I also think that the sounds sound like popcorn popping, and everything has the same sound, which makes it really weird when you are driving a vehicle. It also sounds kind of like meat frying on a frying pan, lol, not realistic, there should certainly be a different sound for each type of material; ice, plastic, diamond plate, etc. There should be different sounds depending on the volume of the objects size, mass, etc, there should be a rolling sound so that when objects like a sphere roll around while connected to a car there should be a rolling sound like in real life. THIS seriously needs some improvement. I know it's just the beginning, of course, lol. :D |
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1121123Join Date: 2008-08-10 Post Count: 288 |
They don't cause any noticable problems, accept the fact that they are very unrealistic, and they kind of sound like a pan of meat frying when there are tons of collisions at once, lol, and, sometimes sound like popcorn popping.. Also, every object has the same sound, so it is kind of boring when you listen to them. Things like object mass, brick material, volume, amount of impact, etc should be put into consideration when bricks collide. Of course, I do understand that this is still a very new update and there will be things to improve on of course |
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