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Espithel
#41029330Sunday, January 16, 2011 7:45 PM GMT

tl;dr: when you put a script into a model, the script should effect ALL bricks in the model. ok, lets say you've made a palace. you've put the bricks together and grouped them into a model. explorer: +workspace | \_+model ...| ...\_brick(X800, time saveing) you want to make the palace bricks change colour every second. disco palace! >:P but you want to save time! and with this idea you can! explorer: +workspace | \_+model ...| ...\_brick(X800, time saveing.) ......script so that disco script affects all 800 bricks!
chrislo27
#41029519Sunday, January 16, 2011 7:47 PM GMT

Um.... c = script.Parent:getChildren() while true do for i=1, #c do c[i].BrickColor = BrickColor.Random end wait(1) end
Espithel
#41029681Sunday, January 16, 2011 7:49 PM GMT

that's not what i mean. i mean if you place a script into a model, any script, lava, minigame, broken, working, it should affect ALL bricks in the model.
poopyguy7
#41029901Sunday, January 16, 2011 7:52 PM GMT

Better yet, make a new script class: ModelScript anything that it has in it will edit everything in its parent
Espithel
#41030037Sunday, January 16, 2011 7:53 PM GMT

aww yeah, didn't think of that mr. poopy.
Espithel
#41087808Monday, January 17, 2011 3:46 PM GMT

bump.
Androx2000
#41088083Monday, January 17, 2011 3:52 PM GMT

Eh...
Espithel
#41088158Monday, January 17, 2011 3:54 PM GMT

yep confusing. thought so. shame really. i haven't jumped on a brick for SEVEN LONG [CENSORED] MONTHS!
Snej1
#41092068Monday, January 17, 2011 4:52 PM GMT

Um.. very easy to script
Espithel
#41092205Monday, January 17, 2011 4:54 PM GMT

prove it.

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