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Are you tired of unfair battles in clans and groups? Are you tired of the admin abuse? Well heres a idea that will fix it. All groups when started will be asked if their a clan or not. If the player picks clan they are given bases as these. 1 mining base. 2 forts. 1 HQ. 5 outposts. 10 Flats. And 1 recruiting center.
There are things called group points. What these points do is allow you to buy upgrade make things. Group points can be earnd by mining in mining bases. Group paydays, or stealing it from taken enemy bases. To mine it is shown on what mining bases do. A group payday is the friday of the week where the group is paied a certain amount of points for themselves. A certain amount of points tha is given can be changed for each rank. EX: Rank 1 is paid 1000 points and rank 2 is paid 2000. (This is another way to get group members high paydays can attract members to groups.) Stealing them is by takeing a enemy base and after the base is taken any group points stored there well be distrupeted to the other group wjo took it. (The % of points distrupeted is chosen by the leader EX: rank 1 gets 10% while rank to could get 20%.)
Upgrades boughten stuff and making things with group points: Group points can buy many things, weapons building fortitfications bunkers abbilieties armor and much more. At forts thier is a build mode. It will be like a group build. (Only certain ranks can build and change forts. Also as a EX a private might not be able to build at a certain fort but can make changes to another outpost.) Every brick costs points. EX: Lets say its 1 point for each stud, their is a brick that is 100 studs, the person buys it and pays from his personal points or if authorized the group bank. (The group bank is gropu points donated by members wich can be used by certain ranks for certain stuff.) Lets say the person resizes this brick to 1 stud. then 99 group points is given back. Or at the brick is 100 studs and rezizes it to 150 then 50 group points is given away. That is how adding bricks would work.
There is also a system called model adding system. Lets say you want to add a turret. First you make the bricks on what the turret would look like, then you group it, after that you use the model making tool to change it. Lets say the total nuber of studs on the turret model is 500. And the damege fort every shot costs 1 point and reload or fire time is also 1 point. lets say you paste to turret spots on it. Each spot does 10 damege reload time starts at 1 minute and every point decreased from it is 1 point so you decrease it 30 points. You place each turret on each side. You also set turn speed to 25 studs per seccound. And its health is 300. So the regen and place costing is 885. Then the regen button is placed and the turret is made. In battle to regen it it will cost half of the price to add the regen button and turret.
Their is also a weapon making system. First you make the model. Lets say the model is 55 studs. Then you add the part where it shoots. Then you chose what the kind of bullet it fires looks like. (Like a round ball or like a acctal bullet and much other choices.) After that you chose the avrege damege. (averge damege is like the damege done to torso.) Lets say we make this 30 damege. Then we chose wait between fireing. Remember it counts down from 1 minute. Lets make it count done from 30 seccounds. After that we chose how much is in a clip. Lets make it 50. Then we chose the total ammo given. Lets make it 150. Then chose clip reload time. This counts done from 100 as well. Lets make it 30. Next lets put the bullet speed wich we well make it 5 studs per seccound. Now the total cost of it is 280. After that you place it into the fort store. (Fort store is a npc where you talk to then he well ask wich weapon you want if you pick this one he gives it to you and 280 is decreased from your personal or group points. Also every fort Gets one free store NPC but could buy more for a certain amount of points.)
Now time for the armor system. Each body part has a peice of armor wich its armor stats add up to one total armor stat. Now to make one you start with body part wich choices are torso, right arm, left arm, and legs. Lets say we pick torso. We first start with the model but theres alimited space your allowed to use to create the model. Lets say model is 100 studs. Now the armor is how much extra health is given from it. Lets make that 100. We also can add abilities to the armor like jetpacks, armor repairs, auto turrets and so on. But lets keep it simple and not add that right now. Ok now the armor total cost is 200 so lets put it in the store.
Thats the armor and buidling systems im still adding ALOT of things today keep your eyes open and please comment opinions ideas and suggestions. Also enjoy a sneak peek of whats next bellow.:
The mining base is where a group can build a mining base where players all start with a mining tool and can mine rocks and bring them to the mining base to be refined. 100 Ore for 1 minute refining time. After refined it will turn into group points.
This base is raidible.
A fort is a huge and very sucure base that is used for many things. |
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deltavJoin Date: 2008-01-01 Post Count: 31893 |
*Epicly slams head into the table, creating transorbital disturbances*
That, is more of a place idea than an actual feature. This smells too much like a new game idea, so nope. |
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what?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
WHAT WHAT WHAT WHAT WHAT WHAT |
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@deltev game idea? Im not finshed with it so its more of a game idea. |
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Plus, I think it wasnt a good idea for me to not add group base stuff yet that would finsish the group stuff so base stuff coming up. |
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Ok, I will discuss bases and Raiding. Now each base is used for diffrent purposes, here is what each base does.
Mining base: The mining base is a base built near a mine and has a refinery to refine mined minrals. A miner could go out to a mine and use hes mining tool on a rock. The mining tool starts where it does 10LBs every minute and has a capacity of 100 pounds. Also each rock only holds a certain amount of pounds of minrals. After a rock disapears It takes a certain amount of time for it to come back. After your capcity is full or your done mineing take it to your refiner in the base. Then walk to the refiner and a GUI will appear and then you put the number of ore wanted to be refined. After that it will take 10 minutes for each 100 LBS to be refined. after refined each pound will be turned into one group point. There is no limit of defences used here.
The next is forts, A fort has a large amount of land around it and well be very sucure. It may have as many types of all kinds of definceives with no limit to number of them built. These also are hard o take over.
Next is HQ. The HQ is like a fort but if taken you are automaticly defeated and lose the group to the enemy who has taken it. You also get speacial bouneses in this fort. You automaticly get 5000 points to spend on turrets. 5000 points to spend on vehicules. 5000 points in group bank in this fort. Taking a HQ is very hard.
The next is outposts. Outposts are the easiest to take and arent very sucure. There is also a limit to vehicules defences and weapons used here. These are easy to capture but also most used.
The next to final is flats. Flats are empty land that is bought. On a flat you must make another payment to turn it into a type of fort. On flats a small camp is created and is very VERY vurnable to attack.
Last one is recruiting center. The REC center is like s fort but has a nuetral area inside it where people who are recruiting can recruit and talk to recruited members.
Those are forts and here is a ordering system.
Forts can be ordered in ways. The ordering system only allows certain forts to be attacked and captured till another fort ordered behind may be captured. There are rows in the system. each row of forts must be obtained first to capture forts in the row behind it. The leader of the group is the ONLY one who can order the rows.
That are the forts and what they do next up is raiding. |
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Also thx to all supporters i hope this post abouve this one well help guide you into what i mean and how it will afect groups. |
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Im not sure if thsi said this but,with a maxium amout of points could you buy space for another rank? |
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meeko1Join Date: 2008-04-21 Post Count: 132 |
It would work but it would take MONTHS for the roblox staff to fit this into the game and it might be completely differant from what you think it would be + imagine the Hour it would take to update this feature, and EVERYONE would have to deal with it, Roblox would be pretty Much shutdown for an hour |
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meeko1Join Date: 2008-04-21 Post Count: 132 |
But still, Support |
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So where are all these forts and bases? Are they all in ROBLOXian places under the group, or can individual users within a group donate one of their places to the group to be used as a base/fort?
Is this designed to work with teleporting between places?
And will there be a new section in the Games page for bases, forts, flats, etc.? |
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Shadows02Top 100 PosterJoin Date: 2009-03-07 Post Count: 24825 |
War groups=Stupid 5 year olds pretending their tough. |
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NatFan9Join Date: 2009-12-23 Post Count: 9059 |
Blaster, Im not even sure why you wanted me to see this. This is a PLACE idea, not a ROBLOX UPDATE idea. So no. |
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THX for support im still thinking of few ideas and yes Roblox could fix the gliches lags shutdowns and fix problems with my idea i just need support to get it to Roblox admins. |
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Why would this be a place idea though its a fair way to battle through groups IN places that are owned by groups. |
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and yes each base is like a place wich can be taken and ownd by groups. |
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tom7369Join Date: 2009-11-17 Post Count: 1450 |
War clans are stupid and Roblox doesn't support clan wars. |
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What would be the player limit for places owned by war clans?
Also, with the detail you're giving, this seems too complex for the admins to do. This kind of a system would cost a lot of money to develop and little to no profit to gain from doing so.
So it probably won't happen.
UNLESS you can exchange R$ and/or Tix to gain more Group points.
That may be a selling point for the developers, because the little kids would want more Robux so that they could create the uber-tank of their dreams and KO people with it. |
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