What if we had a Rendered propterty? With this, we could choose whether a brick is rendered or not.
e.g.;
dist = game.Players.Player:DistanceFromCharacter(game.Workspace.Brick)
if dist >= 5 then
game.Workspace.Brick.Rendered = false
Some of you may be asking yourself, "Why don't you use Transparency?". Well because, when you set the transparency of an object to 1, the object is still rendered and can still cause lag. |