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CrunchityMunchity
#41187159Wednesday, January 19, 2011 2:32 AM GMT

What if we had a Rendered propterty? With this, we could choose whether a brick is rendered or not. e.g.; dist = game.Players.Player:DistanceFromCharacter(game.Workspace.Brick) if dist >= 5 then game.Workspace.Brick.Rendered = false Some of you may be asking yourself, "Why don't you use Transparency?". Well because, when you set the transparency of an object to 1, the object is still rendered and can still cause lag.
smilex
#41187357Wednesday, January 19, 2011 2:35 AM GMT

hmmm...this could be useful in numerous ways. im assuming that it being unrendered technically takes it out of the game? this could be useful if you had a game that included fog, since fog scripts dont always have the desired effect. level up! level: 54 supports: +1
ungh01
#41188250Wednesday, January 19, 2011 2:49 AM GMT

Support. I'm getting tired of lag.
CrunchityMunchity
#41190638Wednesday, January 19, 2011 3:33 AM GMT

Bump.
ungh01
#41191231Wednesday, January 19, 2011 3:44 AM GMT

BAWMP BEFORZ I GOZ TO BEDZ XD BAIZZZZ DX

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