of     1   

kopaka
#41318480Friday, January 21, 2011 11:47 PM GMT

Civilization: Cresilius E' Letrium Leader name: Leonardo Smithson Leader type: Creative Special unit: Archers Government type: Diplomatic is not an option. Changing to.. Republic! Flag: A dark-blue raven on a teal colored flag with white trims around it. The raven has crimson eyes, as well as clean, sharpened feathers. It has claws covered in a silver-based metal, which they are battle claws. In one claw holds a worn-out brown scroll, in the other holds a silver majestic blade encrested with jewels. The raven wears a noble steel helmet as well. Starting place: Forest You have just founded your first city. You have: 1000 population, 20 houses, a chieftain hut, A club-men unit of 20 troops. Ok, this thing works like this: Turns. Each city can produce: One building, One unit and your empire can produce one Technology. Once you have done everything you wanna for your turn, say "End Turn", okay? Tech available: Wheel 3 turns Fishing 5 turns Agriculture 4 turns Hunting 7 turns Mining 2 turns Mysticism 1 turns Buildings available: Granary 5 turns Barracks 4 turns Units: Scout 3 turns Worker 5 turns Club-men 4 turns
Exptic
#41318656Friday, January 21, 2011 11:50 PM GMT

Produce Hunting, Barracks and Worker. End turn.
kopaka
#41318731Friday, January 21, 2011 11:51 PM GMT

(Everyone chooses hunting..) 6 turns left for hunting. 4 for worker. 3 for barracks.
Exptic
#41318808Friday, January 21, 2011 11:52 PM GMT

(:D, I think I know why.)
Exptic
#41318867Friday, January 21, 2011 11:53 PM GMT

(So, is this Turn #2?)
kopaka
#41319246Friday, January 21, 2011 11:58 PM GMT

Nothing else to really do for a few turns.. so.. time skip to 4 turns later! Worker and Barracks are now available. Buildings available to build: Granary: 5 Units: Worker, 5 turns. Club-men, 4 turns Scout, 3 turns. (Scout is how you explore. I recommend a scout next.) Worker can't build anything yet, due to the fact that you have 0 techs that permit you to build farms, mines, cottages and such. 2 turns left for Hunting.
eam
#41319593Saturday, January 22, 2011 12:03 AM GMT

(Where's Sign Ups??)
kopaka
#41319754Saturday, January 22, 2011 12:05 AM GMT

(I bumped the thread, Eam.)
Exptic
#41319852Saturday, January 22, 2011 12:06 AM GMT

Agriculture, Scout, Granary. End turn.
kopaka
#41319994Saturday, January 22, 2011 12:08 AM GMT

No, you are still working on Hunting. Scout: 2 turns. Granary: 4 turns. Hunting: 1 more turn.
Exptic
#41320288Saturday, January 22, 2011 12:12 AM GMT

Whoops, produce Agriculture after Hunting finishes.
kopaka
#41320768Saturday, January 22, 2011 12:20 AM GMT

End Turn?
Exptic
#41323731Saturday, January 22, 2011 1:01 AM GMT

Yep.
kopaka
#41324892Saturday, January 22, 2011 1:16 AM GMT

1 turn for scout. 3 for granary. hunting = Done. Techs: Wheel 3 turns Fishing 5 turns Mysticism, 1 turn Mining 2 turns Agriculture, 4 turns. Archery, 4 turns. Your workers have begun work on a camp near a group of deer.

    of     1