of     1   

lukasbreki
#41487415Monday, January 24, 2011 6:08 PM GMT

Like when you touch it, it takes you somewhere, But the other half doesn't teleport you back? [I know how to make two way teleporter, But not a 1 way one. Any one help?
Elloss
#41487471Monday, January 24, 2011 6:11 PM GMT

scipt.Parent.Touched:connedt( function(hit) if hit.Parent and Game.Players:GetPlayerFromCharacter(hit.Parent)then hit.Parent:MoveTo(SomeTeleporterInWorkspace.Position) end end)
lukasbreki
#41487620Monday, January 24, 2011 6:17 PM GMT

@Eloss, That won't work. Seeing as it would need to find the other teleporter. T_T
Elloss
#41487840Monday, January 24, 2011 6:24 PM GMT

~facepalms~ =w= you can change that.. to the path to the brick you want the player to teleport to..
DangCool
#41487967Monday, January 24, 2011 6:28 PM GMT

[ Content Deleted ]
DangCool
#41488030Monday, January 24, 2011 6:31 PM GMT

[ Content Deleted ]
lukasbreki
#41488276Monday, January 24, 2011 6:39 PM GMT

Oh, I forgot the obvious way. :þ I just didn't script the second pad. :D
Elloss
#41488556Monday, January 24, 2011 6:49 PM GMT

@ Dangcool you did not fix it. go away noob. *shoos you away* =w=
DragoonGuy
#41488911Monday, January 24, 2011 7:02 PM GMT

@ ellosss scipt.Parent.Touched:connedt( -- don't you mean ":connect(" ?
Elloss
#41489374Monday, January 24, 2011 7:15 PM GMT

scipt.Parent.Touched:connect( function(hit) if hit.Parent and Game.Players:GetPlayerFromCharacter(hit.Parent)then hit.Parent:MoveTo(SomeTeleporterInWorkspace.Position) end end) like that =w=''
DangCool
#41489416Monday, January 24, 2011 7:17 PM GMT

[ Content Deleted ]
Elloss
#41489476Monday, January 24, 2011 7:19 PM GMT

dangc.. stfu x-x
DangCool
#41489492Monday, January 24, 2011 7:20 PM GMT

[ Content Deleted ]
rufus6409
#44380821Monday, March 21, 2011 8:20 PM GMT

1open the editor for your 2place insert a brick 3click insert>object>script 4in workspace drag the new script in the brick you want to teleport 5copy and paste this into the script the message on the top is part of the script don't delete it -- DO NOT CHANGE ANYTHING INSIDE THIS MODEL!! function onTouched(part) -- onTouched function. Connects with the touched event (later shown.) "part" is the toucher. part.CFrame = CFrame.new(script.Parent.Parent.R.Position.x, script.Parent.Parent.R.Position.y + 5, script.Parent.Parent.R.Position.z) -- Puts the brick over the brick named "R" end --ends a script script.Parent.Touched:connect(onTouched) --connects the "Touched" event with the "onTouched" function
rufus6409
#44381068Monday, March 21, 2011 8:24 PM GMT

i meant this don't listen to that one here is the proper way 1open the editor for your 2place insert a brick 3click insert>object>script 4in workspace drag the new script in the brick you want to teleport 5copy and paste this into the script the message on the top is part of the script don't delete it the only thing you can change is the name with a little message -- DO NOT CHANGE ANYTHING INSIDE THIS MODEL!! function onTouched(part) -- onTouched function. Connects with the touched event (later shown.) "part" is the toucher. part.CFrame = CFrame.new(script.Parent.Parent.R.Position.x, script.Parent.Parent.R.Position.y + 5, script.Parent.Parent.R.Position.z) -- Puts the brick over the brick named "change this to the name of your brick change this in properties" end --ends a script script.Parent.Touched:connect(onTouched) --connects the "Touched" event with the "onTouched" function
JiggedyJam
#44382554Monday, March 21, 2011 8:46 PM GMT

Just get a free model teleporter and remove the script from one of them.
BunnyBoy26
#44382581Monday, March 21, 2011 8:46 PM GMT

lucas breke if you know how to make a two-way then you know how to make a one way. Just delete on of the scripts.

    of     1