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SIDEKICKMAN
#41933666Wednesday, February 02, 2011 10:58 PM GMT

Here is a cool idea: Making it possible for users to program a track for NPC's to move on. Here is how it works. Select a part Insert>Object>NPCMovement Select another part Insert>Object>NPCTrack Use these to design a track for the NPC to follow. Note that the track is a regular part that can be unanchored or anchored, and the NPC that moves along them will follow it NO MATTER if it is above or below it. The NPC could also have a dialog which could activate or deactivate it. You could make anything from enemies to trains with this.
cobalt10
#41934315Wednesday, February 02, 2011 11:08 PM GMT

Support. But can't we already do that with "TargetPoint" and "WalkToPoint" inside the Humanoid object?
SIDEKICKMAN
#41934451Wednesday, February 02, 2011 11:10 PM GMT

You can do that? I tried using that but the Humanoid just died. And I am talking objects that aren't actual humanoids. Like a part that you want to do backflips. Oh, you could also make cool animations with this.
cobalt10
#41934601Wednesday, February 02, 2011 11:12 PM GMT

It's all scriptable I'm sure but then again, a lot of objects in ROBLOX are. Like the NPC dialogs were scritable before. But they still added them.. So I really wouldn't mind if this gets added or not..
SIDEKICKMAN
#41940469Thursday, February 03, 2011 12:42 AM GMT

I just want to be able to make unpredictable enemy motions, or a humvee that appears to be driven by an NPC.
flamorie
#41940573Thursday, February 03, 2011 12:43 AM GMT

That's very simple.
SIDEKICKMAN
#41941225Thursday, February 03, 2011 12:52 AM GMT

Don't make me feel stupid. I mean, I COULD just use conveyor belts, but then the part may not rotate. Oh, and maybe the the direction the part is facing will rotate based on the track's rotation.
Tuxwonder
#41941335Thursday, February 03, 2011 12:54 AM GMT

Everyone! Let this thread die! The creator figured out how to do it! Leave him lone! And creator, ask for help before you go to the suggestions and ideas forum.
Camsandwich1
#41941509Thursday, February 03, 2011 12:56 AM GMT

Ok, for a second I thought you were saying NBC's. Big difference. Sounds good though.
SIDEKICKMAN
#41941951Thursday, February 03, 2011 1:02 AM GMT

Using conveyor belts is actually a bad method. You can't rotate parts, and as far as I know whenever you move a part with Velocity the Velocity property returns to ZERO.
flamorie
#41945124Thursday, February 03, 2011 1:53 AM GMT

Ever heard of a thing called CFrame?
SIDEKICKMAN
#41952366Thursday, February 03, 2011 3:53 AM GMT

But that won't change the direction of something on a conveyor belt. And yes.
flamorie
#41954196Thursday, February 03, 2011 4:48 AM GMT

YES IT WWWWWIIIIIILLLLLLLLLLLLLLLLLLLLLL
tofwap
#41954221Thursday, February 03, 2011 4:49 AM GMT

completely scriptable, you don't even really need any major scripting knowledge, just like 2 chapters of basics.
flamorie
#41954280Thursday, February 03, 2011 4:51 AM GMT

You can even use body positions if you want.

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