x9292Join Date: 2009-11-13 Post Count: 260 |
supported xD |
|
LivionsJoin Date: 2010-05-29 Post Count: 7440 |
I support #4. |
|
fghikJoin Date: 2008-05-06 Post Count: 3288 |
bump |
|
1204Join Date: 2008-04-21 Post Count: 2770 |
Support 1-10 |
|
|
X2anJoin Date: 2009-11-27 Post Count: 830 |
The #9 it a big problem for me. I want a wedge somewhere else without moving the brick, ohno.
And the same with forum update, it's needed. Every forum I go to (except this) has BBC codes and much other neccacary stuff. And that only makes it worse on this forum. A such update would really please many. |
|
|
>"I wasn't able to run into ROBLOXians and throw them into walls and jump out of my car (while it's moving so my ROBLOXian gets a push forward in the air) and stab them with my sword...."
That WAS fun. :D
Aaaand support.
I loooove it ALL. |
|
|
|
No wait, forget what I said. |
|
fghikJoin Date: 2008-05-06 Post Count: 3288 |
bump |
|
|
iEnblazeJoin Date: 2011-01-08 Post Count: 169 |
1. Support. Could be a little more neat, but the generic idea is good.
2. Opposed. It'd be too chaotic with every post a different style.
3. I think we already have that, but the items are random, not judged on BC favourites.
4. Opposed. That would be too uneffecient and complicated. Plus, there's nothing wrong with Free Models. They're there for a reason.
5. Support. Although making an accurate moderator bot is VERY hard.
6. It should come soon. However, ROBLOX is currently in some finnancial situations. Give them some time.
7. Support. I think that's possible right now, with really advanced scripting. You just need the right Decals and stuff.
8. Support.
9. Support, I guess. Not very important, but okay.
10. Support. Who says 10ers won't know about this, huh? |
|
|
Dangit... See what you did? You got me caring all over myself...
Who is supposed to clean all of this support up now?
Great ideas support. |
|
fghikJoin Date: 2008-05-06 Post Count: 3288 |
bump |
|
fghikJoin Date: 2008-05-06 Post Count: 3288 |
bump
|
|
fghikJoin Date: 2008-05-06 Post Count: 3288 |
bump |
|
hk41788Join Date: 2010-03-31 Post Count: 2350 |
[ Content Deleted ] |
|
fghikJoin Date: 2008-05-06 Post Count: 3288 |
bump
1
Where is everybody? Cmon! My threads always get more than 5 pages! The admins don't even look at posts without 12+ pages! |
|
|
Wait, wait. Slow down.
What IS a slusie? |
|
6roblox12Join Date: 2010-05-28 Post Count: 8901 |
My brain exploded once I was done reading this. I tried to read... |
|
6roblox12Join Date: 2010-05-28 Post Count: 8901 |
But althought 1-10 supported =/. It took me A half an hour to read it. |
|
|
7. Is script possible, Something like "Touch insert new fire wait 5 remove" Just a guess. So if the fire touched your body it would burn for five sconds, then remove the body part wich causes you to die, it NEVER Removes the fire untill your character has died |
|
|
1 - Support
7 - Support
10 - THANK YOU. |
|
|
Okay, we NEED 10. I miss that. In early 09, standing in front of JJ5x5's train track was fun. Now, you either
A. Glitch the Train
B. End up sitting on the train. |
|
fghikJoin Date: 2008-05-06 Post Count: 3288 |
(you know, a "Quote" button wouldn't be bad either...)
@SOTUxBEAST
7. Is script possible, Something like "Touch insert new fire wait 5 remove" Just a guess. So if the fire touched your body it would burn for five sconds, then remove the body part wich causes you to die, it NEVER Removes the fire untill your character has died
~~~~~~
That's not what I'm suggesting...
Here, I'll explain it better:
You know how in bricks, you can add scripts to do stuff like lava, or teleporters?
They work because the bricks register being touched. Because they register being touched, they can hurt the thing that touched it.
Explosions have that property too, but most people don't notice because they just exploded (you need to go into the scripts for that).
My suggestion is allowing the other particle effects (like sparkles, smoke, and fire) to register when they are touched.
So that script you mentioned; burn a player until they die? Rather than having a brick do that, you could have an actual fire do that! So instead of touching a brick and getting set on fire; you would have touched a fire.
I'm not a great scripter but I think it would go something like this:
function OnTouch(hit)
if (hit.Parent ~= nil) then
local humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid == nil return end
local fire = Instance.new("Fire")
--[[Or if they put the hit events in the fire, you could put the fire they touched inside the player who touched it.]]--
fire.Parent = humanoid.Parent:findFirstChild("Torso")
while (humanoid.Health) >= 1 do
humanoid.Health:TakeDamage(5)
wait(.1)
end
fire.Parent = nil
end
end |
|