smilexJoin Date: 2008-09-23 Post Count: 21222 |
Magnetism. If you were to set a bricks magnetism, it would exhibit a force on any metal material (excluding gears and such. only parts).
here are some functions:
MagnetismRange: This would set how far out its magnetic field would reach.
MagnetismStrength: This would be noted in the form of studs per second. example:
script.Parent.MagnetismStrength = 30
this would make any metal brick move at a speed of 30 studs per second, if it isn't anchored. If you set it to a negative number, it would repel objects instead.
MagnetismObjects: This would be an editable function that would set what objects would be attracted/repelled in relation to it. (Not entirely sure if this would work or not.)
Note that this is only v.1. I will post updated versions of it later. So, good idea or bad idea?
If you dislike it, give reasons why.
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That was version 1. Here are the additions:
This isn't like BodyPositions in the sense that if the magnetism is repelling, If the object hits a wall it will move along the wall.
Also, If the magnet is not anchored and the other bricks are, the magnet will move around away from and towards the bricks. |
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jeff1254Join Date: 2008-06-27 Post Count: 552 |
first comment :) |
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smilexJoin Date: 2008-09-23 Post Count: 21222 |
Don't bother posting if you won't even relate to the subject. -.- |
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carstormJoin Date: 2008-03-29 Post Count: 2266 |
First on topic comment
Support.
This would be cool and bring a whole new level of design to games. |
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smilexJoin Date: 2008-09-23 Post Count: 21222 |
Here's an example of magnetism in a game: A metal block is blocking a doorway, and there is a magnet nearby. You switch the magnet on and the metal block is pulled out of the doorway and you can proceed. On the other had, you can switch it to repel to block others from passing through. |
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smilexJoin Date: 2008-09-23 Post Count: 21222 |
Dare I bump this? Yes, I will. |
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smilexJoin Date: 2008-09-23 Post Count: 21222 |
Last bump of the night. -.- |
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Paramore2Join Date: 2009-09-07 Post Count: 6402 |
Support, it'd be cool for a new kind of game, like one where you turn the magnet on then walk through a door and theres a new room and you go back and change magnet again and theres a newer room and ect. :D |
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This is just for easy-ness. It should be set in properties, where near the top you see "Magnetism" and a "0" by it's side. You can change that number to any number you want, and a metal block near by would move at that many studs per second. (like you said :D) |
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Sorry for double posting. There would be a thing that you open in properties (like how you open the size for something, XYZ) And there would be R and S for range and strength. I support, obviously. |
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Empoleon1Join Date: 2008-08-15 Post Count: 1335 |
Sounds awesome! I bet it would (ehem) IMPROVE the games on the games page. |
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comwizardJoin Date: 2010-07-07 Post Count: 3077 |
Support. I would use this feature alot. |
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CjGameJoin Date: 2010-01-13 Post Count: 2724 |
This is epic! Sad part, lagg D: |
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comwizardJoin Date: 2010-07-07 Post Count: 3077 |
Oh yes CjGame... I didn't consider that... good point. |
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smilexJoin Date: 2008-09-23 Post Count: 21222 |
@CjGame: This would lag about as much as any other thing. It would lag a lot less than fire or smoke, which doesn't lag much at all. |
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SharksieJoin Date: 2009-10-10 Post Count: 30576 |
Scriptable.
But, then again, so were Dialogs...
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http://wiki.roblox.com/index.php/User:ArceusInator |
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comwizardJoin Date: 2010-07-07 Post Count: 3077 |
I get complaints from computer lag from other users if fire and smoke are present ingame. |
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smilexJoin Date: 2008-09-23 Post Count: 21222 |
"particles dont have any physics"
Actually, they do have to rise to a certain extent. This is a form of physics. |
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LPGhatguyForum ModeratorJoin Date: 2008-06-27 Post Count: 4725 |
That would be interesting, though would require a... erm... rewrite of the physics engine. That's no big deal [/sarcasm]
Though I don't think it should be objects that are metal, how about new properties, "Magnetism" and "Attraction", both being numbers. Magnetism could be how much effect an object with attraction has on the object. Attraction could be how much force an object exerts on surrounding objects that have their "Magnetism" above 0. |
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ebn7031Join Date: 2010-01-31 Post Count: 2381 |
s-u-p-p-o-r-t |
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cobalt10Join Date: 2008-07-21 Post Count: 7371 |
I support. I'd be interesting how people would apply this. |
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smilexJoin Date: 2008-09-23 Post Count: 21222 |
A whole rewrite of the physics engine? Why would that be needed? This wouldn't effect everything in the game. The physics of other parts wouldn't need to be changed, but only the effected parts will need to be changed.
But I do see your point with your counter-suggestion. I assume that the Magnetism would be the magnetic field around the object?
And if it wasn't only metal objects, it wouldn't be magnetism, now would it? |
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comwizardJoin Date: 2010-07-07 Post Count: 3077 |
Ya IKR. |
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