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ungh01
#43374697Thursday, March 03, 2011 12:51 AM GMT

I just thought of this. Wouldn't it be nice to be able to save objects in-game and load them up with a code? I know that you can use ToBase and such for just numbers to save, but it would be alot better if we could actually save OBJECTS. This would put games to a whole new level. You could build something, and then have a script save it and return back a randomly generated code. EX: AB3G68LA2K5. But, it doesn't save it to load for any game, it only saves it only to the game you are in. (Explanation for left: If you saved in one building game, you couldn't load it in another.) It would go in game:GetService. Ex code model = script.Parent.Model player = model.Owner.Value -- considering the ObjectValue in the model is the owner save = game:GetService("SaveService"):Save(model)--model is the object, and you could change "SaveService" to whatever you want, ROBLOX. It saves it to the game. This would also return back the code, so you would print out the code in next line: cmessage = Instance.new("Message",workspace) cmessage.Text = player.Name .. "'s CODE: " .. save game.Debris:AddItem(cmessage,10) Get what I mean? Load code could be something like: code = msg load = game:GetService("SaveService"):Load(code)--Returns the object you saved earlier. Also, LOAD loads the code you put on it. load.Parent = workspace load:MakeJoints() Hope you like! Have more ideas for it? Suggest below. Thank you for taking your time reading this.
6Blizzard6
#43374998Thursday, March 03, 2011 12:56 AM GMT

Pfft. Codes never work well. Some Exploiters figure out how the code works and use it against you. ~Icy
ungh01
#43375240Thursday, March 03, 2011 12:59 AM GMT

@6B Then do you have another idea to what it returns?
ungh01
#43376102Thursday, March 03, 2011 1:12 AM GMT

BUMPITY MAN! --LUL
ungh01
#43376515Thursday, March 03, 2011 1:18 AM GMT

Please, this would be a whole new level for in-game building games
ungh01
#43378073Thursday, March 03, 2011 1:40 AM GMT

One last bump before I give up.
motoba_chan
#43378448Thursday, March 03, 2011 1:46 AM GMT

This is a good idea!
ungh01
#43379072Thursday, March 03, 2011 1:54 AM GMT

Thanks! Someone who replies, and agrees! :D
frostbyte04
#43379295Thursday, March 03, 2011 1:57 AM GMT

yas
orangecake
#43380385Thursday, March 03, 2011 2:13 AM GMT

... Err, save it as an RBX file...? Hurr.
TecmagDiams
#43381375Thursday, March 03, 2011 2:29 AM GMT

Pretty sure they are already working on a data persistence table. Go to Blazing Man on the test site, they already have a test of said table. Build something , wait for the auto-save, leave, join a different server, your building still loads. Almost as though it is persistent! :3 Anyways, they already seem to have been working on a much more controllable (and thus most likely limited :\, but safe) form of this.
3sorey
#43382039Thursday, March 03, 2011 2:39 AM GMT

SUPPORT yayz
ungh01
#43382238Thursday, March 03, 2011 2:42 AM GMT

Hmm, cool! I didn't know that when I posted this, but I posted it already.
wiiplay
#43382937Thursday, March 03, 2011 2:53 AM GMT

Already made I think... :3 Player:SaveInstance(instance)
ungh01
#43383536Thursday, March 03, 2011 3:03 AM GMT

Lolwut? Teach me moar!
Evangon
#43385906Thursday, March 03, 2011 3:50 AM GMT

No. for _,v in pairs(game.Workspace:GetChildren()) do v:Clone().Parent = Instance.new("Model") if #v.Parent:children() == #Workspace:children() then game:service("SaveService"):Save(v.Parent) end end
brian125
#43388952Thursday, March 03, 2011 5:46 AM GMT

omg is it true?

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