crazypotato4
#43609499Monday, March 07, 2011 4:26 AM GMT

Bump #6 IN A ROW. WHY AREN'T PEOPLE SUPPORTING? ARE THERE TOO MANY BIG WORDS? D:
ostinyo
#43611848Monday, March 07, 2011 6:01 AM GMT

C-c-c-combo breaker!
crazypotato4
#43611872Monday, March 07, 2011 6:03 AM GMT

YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY Someone besides me finally posted :D WHY DOES NO ONE ELSE POST???
kyle89706
#43612095Monday, March 07, 2011 6:30 AM GMT

I support this, but i doubt data persistance will be released to the public any time soon. x.x
roperson
#43616292Monday, March 07, 2011 2:44 PM GMT

This was my idea! Support!
crazypotato4
#43627611Monday, March 07, 2011 9:37 PM GMT

@kyle: It's already being tested by normal users, but not everyone has access to it. Only like 10 people besides the admins have access to it as of now, but it should be released soon :O @roperson: I haven't seen it anywhere :/ bump
NatFan9
#43627748Monday, March 07, 2011 9:40 PM GMT

Meh. Support just because you told me to.
crazypotato4
#43627809Monday, March 07, 2011 9:41 PM GMT

wai nawt support because the idea is awesome :o
crazypotato4
#43628328Monday, March 07, 2011 9:49 PM GMT

bump
crazypotato4
#43629575Monday, March 07, 2011 10:08 PM GMT

bumpeh
Notunknown99
#43630515Monday, March 07, 2011 10:23 PM GMT

SaveModel == SaveInstance
crazypotato4
#43630577Monday, March 07, 2011 10:24 PM GMT

Meh. Call it what you want, I kinda like SaveModel, but SaveInstance works too.
Notunknown99
#43630633Monday, March 07, 2011 10:25 PM GMT

No, ROBLOX HAS saveInstance... So saveModel is unneeded What I think we DO need is SaveTable. Thats the only other thing
crazypotato4
#43630720Monday, March 07, 2011 10:27 PM GMT

SaveInstance is a method of the Player object, not Workspace. What if I want to be able to save stuff so that it would appear in every server from then on? And what about getfenv():SaveVariable()??
NicoNet
#43631207Monday, March 07, 2011 10:34 PM GMT

Support....definately.
crazypotato4
#43631297Monday, March 07, 2011 10:36 PM GMT

:D
Notunknown99
#43631312Monday, March 07, 2011 10:36 PM GMT

@Crazy: Well, one, oysi93 could probably do everything here with SaveInt and two, ROBLOX DataPersistance is player only. You build in Studio if you want to develop your place.
crazypotato4
#43631439Monday, March 07, 2011 10:39 PM GMT

@Not: First of all, not even oysi is that awesome. Second, are you really closing your mind to this idea for the sole reason that you don't understand the uses for it?
Notunknown99
#43631612Monday, March 07, 2011 10:42 PM GMT

I understand the uses, its just ROBLOX would unlock SaveServer if they wanted online saving. Also, oysi could possibly encrypt the data into an integer.
domain101
#43631642Monday, March 07, 2011 10:42 PM GMT

Its already done im in a tester group
crazypotato4
#43631722Monday, March 07, 2011 10:44 PM GMT

Oysi could encrypt the data into an integer, but he couldn't make a ban list that changes in every server when you change it in one of them >_> @domain: You're stupid.
Notunknown99
#43631866Monday, March 07, 2011 10:47 PM GMT

No need, save a variable called 'Banned' in the player, then have the server check that.
crazypotato4
#43631918Monday, March 07, 2011 10:48 PM GMT

What if I want to change that variable while the player isn't in the server and without having to edit the source code to change the Banned value of the Player?
Notunknown99
#43631982Monday, March 07, 2011 10:49 PM GMT

Data persisntance allows timed banning: Have a number saved in the player set to 0. If they are banned for 1 hour, set that time to tick() + 3600. If they join a game, check the time. If tick() > banned time then allow them. Else, delete them.
crazypotato4
#43632040Monday, March 07, 2011 10:50 PM GMT

I KNOW THAT WHAT IF I WANT TO CHANGE IT WHENEVER I FEEL LIKE IT AND I DON'T WANT TO HAVE TO EDIT THE CODE OF MY PLACE NOT A TIMED BAN >_< Why does everyone freaking assume I'm talking about timed bans when I say that???