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Bump #6 IN A ROW. WHY AREN'T PEOPLE SUPPORTING? ARE THERE TOO MANY BIG WORDS? D: |
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ostinyoJoin Date: 2010-12-30 Post Count: 1233 |
C-c-c-combo breaker! |
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YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
Someone besides me finally posted :D
WHY DOES NO ONE ELSE POST??? |
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kyle89706Join Date: 2008-05-19 Post Count: 488 |
I support this, but i doubt data persistance will be released to the public any time soon. x.x |
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ropersonJoin Date: 2009-11-23 Post Count: 482 |
This was my idea!
Support! |
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@kyle: It's already being tested by normal users, but not everyone has access to it. Only like 10 people besides the admins have access to it as of now, but it should be released soon :O
@roperson: I haven't seen it anywhere :/
bump |
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NatFan9Join Date: 2009-12-23 Post Count: 9059 |
Meh. Support just because you told me to. |
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wai nawt support because the idea is awesome :o |
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SaveModel == SaveInstance |
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Meh. Call it what you want, I kinda like SaveModel, but SaveInstance works too. |
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No, ROBLOX HAS saveInstance... So saveModel is unneeded
What I think we DO need is SaveTable. Thats the only other thing |
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SaveInstance is a method of the Player object, not Workspace. What if I want to be able to save stuff so that it would appear in every server from then on?
And what about getfenv():SaveVariable()?? |
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NicoNetJoin Date: 2010-02-19 Post Count: 596 |
Support....definately. |
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@Crazy: Well, one, oysi93 could probably do everything here with SaveInt and two, ROBLOX DataPersistance is player only. You build in Studio if you want to develop your place. |
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@Not: First of all, not even oysi is that awesome.
Second, are you really closing your mind to this idea for the sole reason that you don't understand the uses for it? |
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I understand the uses, its just ROBLOX would unlock SaveServer if they wanted online saving.
Also, oysi could possibly encrypt the data into an integer. |
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domain101Join Date: 2009-01-07 Post Count: 10114 |
Its already done im in a tester group |
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Oysi could encrypt the data into an integer, but he couldn't make a ban list that changes in every server when you change it in one of them >_>
@domain: You're stupid. |
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No need, save a variable called 'Banned' in the player, then have the server check that. |
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What if I want to change that variable while the player isn't in the server and without having to edit the source code to change the Banned value of the Player? |
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Data persisntance allows timed banning:
Have a number saved in the player set to 0. If they are banned for 1 hour, set that time to tick() + 3600. If they join a game, check the time. If tick() > banned time then allow them. Else, delete them. |
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I KNOW THAT
WHAT IF I WANT TO CHANGE IT WHENEVER I FEEL LIKE IT
AND I DON'T WANT TO HAVE TO EDIT THE CODE OF MY PLACE
NOT A TIMED BAN
>_<
Why does everyone freaking assume I'm talking about timed bans when I say that??? |
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