Probably because he didn't change anything. Here, put this in teleport1, and this makes it one-way:
--[[
put this in teleport1, and this makes it one-way, teleport1 is supposed to be a brick if it's going to work
--]]
tele1 = script.Parent
tele2 = game.Workspace.Teleport2 -- change this to wherever teleport2 is
function tele(hit)
h = hit.Parent:findFirstChild("Humanoid")
t = hit.Parent:findFirstChild("Torso")
if h and t then
t.CFrame = CFrame.new(tele2.Position)
end
end
tele1.Touched:connect(onTouched) |