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BloxoDude
#45425022Monday, April 11, 2011 5:04 PM GMT

Ropes and chains can let you limit the space you/he/she/it is able to move in. Examples: o You could connect a chain to an item so they can't take it o Lasso maybe? o Keep two items together And many more! P.S. you will be able to toggle whether you can see it or not, the length and thickness and even a change-able texture so so it can be other things.
jesusrock0997
#45425134Monday, April 11, 2011 5:08 PM GMT

Like when a celeberty walks down the red carpet and you see the velvet rope? if so support
epicspartaaaaa
#45425214Monday, April 11, 2011 5:11 PM GMT

i like it...
BloxoDude
#45425236Monday, April 11, 2011 5:12 PM GMT

Thanks guys :D
squareblokhed
#45425276Monday, April 11, 2011 5:14 PM GMT

Considering the general community is full of trolls I wouldn't give this out.
BloxoDude
#45425545Monday, April 11, 2011 5:29 PM GMT

I think 25+ views is good for a thread that is less than 10 minutes old.
megaman16
#45425970Monday, April 11, 2011 5:52 PM GMT

Eh, I've had over 200 views in 5 minutes of posting. :P Anyways, good idea. Support.
Robert00001
#45426618Monday, April 11, 2011 6:26 PM GMT

This idea is in the wiki...
BloxoDude
#45427496Monday, April 11, 2011 7:02 PM GMT

@Robert00001 Are being serious? :(
Nitro509
#45427764Monday, April 11, 2011 7:11 PM GMT

Great idea.
BloxoDude
#45512218Wednesday, April 13, 2011 4:19 PM GMT

Bump! Bump! Bump! Bump! Bump? Bump! Bump! Bump! Bump!
24601jeanvaljean
#45513220Wednesday, April 13, 2011 5:10 PM GMT

I think you can make this. But I'm not sure if it's in the way you want. Get a 1X1X1 brick and have a hinge top and bottom. Then just copy this loads of times on top of each other and then unanchor.
BloxoDude
#45641027Saturday, April 16, 2011 3:29 PM GMT

@24601jeanvaljean That IS a good idea. But, problem: 1x1x1 would be too big, And thats not what I ment. I ment, a cylinder with about 4 links inbetween to allow flexibility, and settings to change the elasticy and length easily.
snakehunt
#45641109Saturday, April 16, 2011 3:30 PM GMT

Then we could make a chain chomp.......:D
BloxoDude
#45642354Saturday, April 16, 2011 3:53 PM GMT

@snakehunt EXACTLY what I ment :D
EliteSpaceCommando
#45642865Saturday, April 16, 2011 4:03 PM GMT

Chain chomp FTW. ~ :T I'm Chewin' Dino-Nuggets! ~
BloxoDude
#45653557Saturday, April 16, 2011 7:28 PM GMT

This thread keeps disapearing from the front page >.<
cobalt10
#45653714Saturday, April 16, 2011 7:31 PM GMT

"1x1x1 would be too big, And thats not what I ment. I ment, a cylinder with about 4 links inbetween to allow flexibility, and settings to change the elasticy and length easily" -- You can create bricks as small as 0.2x0.2x0.2. You can change length easily too. Just use the already made brick properties. No need for a new object class.
BloxoDude
#45653899Saturday, April 16, 2011 7:33 PM GMT

@cobalt10 But new object class is fun :(
BloxoDude
#45654012Saturday, April 16, 2011 7:35 PM GMT

@cobalt10 Besides, the .2,.2,.2 size brick links could easily brake if someone pushes against it. I think its best if there is a new object class.
cobalt10
#45654019Saturday, April 16, 2011 7:35 PM GMT

Not if there is no point for a new one. A new particle effect would be good. New objects such as dynamic lights would be excellent. But what you are talking about is the equivalent of a small brick with a hinge surface. :|
WillieTehWierdo200
#45655507Saturday, April 16, 2011 8:01 PM GMT

You can make this pretty of easily, though it wouldn't be a cylinder shape. Just use plates and hinges.
Luigiatl
#45656818Saturday, April 16, 2011 8:27 PM GMT

lol if I could connect this to a zombie it would try to chase thhe player, but it would be stuck. BRAIN TORTURE!
BloxoDude
#45689636Sunday, April 17, 2011 10:11 AM GMT

@WillieTehWierdo200 I said, DOING THAT MAKES IT UNSTABLE. What i'm suggesting is a much more stable, nicer looking, convinient version.
WillieTehWierdo200
#45782924Tuesday, April 19, 2011 1:57 AM GMT

You could use a weld I guess, though it'd mean that it would only stay at a certain length, and not bend...

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