Obby:
-Not obby of just random obstacles in the sky, ake it have a nice theme.
Winners area:
-Something worth of going through the obby. NOT just those path tools or random "winners givers" from freemodels that dont even work or can be broken.
-No stuff that prevents players going through the obby, but still that you can kill them alittle. Food/dance tools = Really boring alone
Obstacles: Not too hard, go through your obby yourself and test it. If you dont like it, others wont possible either.
Good obby is hard to make and takes time, but people will play it more than random obbies that randomly get on first page and then get forgotten soon. |