edgecutter
#55597160Friday, September 30, 2011 9:02 PM GMT

Bum-p
edgecutter
#56643692Wednesday, October 19, 2011 7:05 PM GMT

Bawmp
edgeslicer
#57242883Sunday, October 30, 2011 4:14 PM GMT

Alt bump...Yep, even when banned I'm not letting this thead die!
gigafet
#57243099Sunday, October 30, 2011 4:17 PM GMT

[ Content Deleted ]
edgeslicer
#57243299Sunday, October 30, 2011 4:19 PM GMT

*yawn* Read the suggestion, then you will get what I mean.
edgecutter
#57295679Monday, October 31, 2011 10:25 AM GMT

BUUUMP!
DigiLeach010
#58080338Wednesday, November 16, 2011 11:02 AM GMT

:C i want to upload some
edgecutter
#60562153Friday, December 30, 2011 5:25 PM GMT

FOR THE LOVE OF GOD WE NEED THIS! A SOUND LIBRARY ADDS TO IMMERSIA IN THE GAME ITSELF!
Campbell06
#60564199Friday, December 30, 2011 5:54 PM GMT

*Bashes fist on the epic Support button*
edgecutter
#62267676Wednesday, February 01, 2012 9:57 AM GMT

Do you small little kids NOT see a GOOD idea when you are glaring at one!?
Derek15027
#62268398Wednesday, February 01, 2012 11:45 AM GMT

You should tell ROBLOX to read it.
nenen
#62270801Wednesday, February 01, 2012 3:27 PM GMT

Great idea! must be implemented!
NiceLittleBoy
#62274501Wednesday, February 01, 2012 6:50 PM GMT

There already is sounds. Death sound, gear sounds, walking sounds, jumping sounds. Maybe you just need sound on your computer?
k9lego
#62276781Wednesday, February 01, 2012 8:12 PM GMT

SUPPORT!!!!
cobalt10
#62277316Wednesday, February 01, 2012 8:25 PM GMT

"(because of copyrights)" -- I'm sure someone in this thread as already said this, but you are wrong (As if no one could see that one coming). They removed it because it was hard to keep moderating them. If copyright was an issue, they would have removed decals while they were at it. And models. And places. And everything else user-made. But they didn't. And even if a user uploaded a copyrighted song, so what? ROBLOX doesn't get in trouble. The user who uploaded it does. Other than that, are you actually suggestion a ROBLOX-issue sound editor? How much thought did you put in it? It's hard to create a sound mixer, and it's hard to use them. "All I wanted was a simple one DX!" Oh I'm sorry, I didn't know we could use scripts to automate the process? OH WAIT! WE CAN! Script dammit. game.Workspace.Sounds.Punch:Play() game.Workspace.Sounds.Laser:Play() wait(0.5) game.Workspace.Sounds.Boom.Pitch = 2 game.Workspace.Sounds.Boom:Play() There's your damn sound mixer. And if you can't find any useful sounds to edit via properties and scripting, you've either not looked hard enough, or you don't know what in the hell you are doing in the first place. I've worked with the ROBLOX-issue sounds. There is no problem. End of story. ~S&I: home to those who don't understand Rule 19 or 20, pit stops for those who do.~
edgecutter
#62309846Thursday, February 02, 2012 4:13 PM GMT

1) Well my good sir, there's no need for hostilities now, come come. 2) the script you suggested would potentially cause extreme lag given that you use that function/command a lot at one time. 3) Roblox can incorporate a freeware sound mixer or just save up some money to pay for one. 4) Did I also mention a CLEAR and EASY TO USE sound library? Oh yes, I DID! 5) Is there a CLEAR and EASY TO USE sound library at the moment? Nein, no, nee, non.
cobalt10
#62311475Thursday, February 02, 2012 5:50 PM GMT

"cause extreme lag" -- You're kidding me right? No. I mean really. I would rather not think that you were serious in that statement. You want extreme lag? Run Crysis on a school computer. Want the amount of lag that calling that sound file would do? Open iTunes 7 times. Subtract the RAM usage form all 7 idle iTunes processes. Add the difference when you play a sound file (Kilobytes), then add the amount of RAM used by ROBLOX when idle. You end up with not even 1 GB of RAM used. Not even close. I don't care how many times you wish to run that function at once, because what ends up happening is only a sound file is played. Not an entire new instance of ROBLOX. The only limit which you would see is that you can't call that function 4 million times per second. But you will never encounter a situation like that in your life. No game on Earth has that many sounds at once. And, considering most of the sounds on ROBLOX are 120~256 KB/s bitrates, I don't think I need to go any further on that topic. "CLEAR and EASY TO USE sound library" -- http://www.roblox.com/Catalog.aspx?m=PublicDomain&c=10&t=AllTime&d=All&q=&mn=-9223372036854775808&mx=9223372036854775807 In the search bar at the top, search "Sounds", or search "[SoundName] sound" and you will get your library. I've used this before. It isn't hard at all. It's just lazy. "Roblox can incorporate a freeware sound mixer or just save up some money to pay for one." -- Why would ROBLOX devote any time or resources into something that can easily be done with scripting and a search bar? If you want a sound mixer, buy/pirate/download the trial of Adobe Audition and record your own sound, then plead with ROBLOX to upload it. ~S&I: home to those who don't understand Rule 19 or 20, pit stops for those who do.~
eJorge
#62313036Thursday, February 02, 2012 7:13 PM GMT

Epic support.
DestroyerPerson
#62316227Thursday, February 02, 2012 9:00 PM GMT

I support.
luigiyoshi6411
#62316534Thursday, February 02, 2012 9:08 PM GMT

Support, boi.
youngboyradical
#62316742Thursday, February 02, 2012 9:14 PM GMT

I already posted this.
edgecutter
#62536268Tuesday, February 07, 2012 6:41 PM GMT

Not everyone playing ROBLOX has 1GB RAM. I know how ridicioulous it is to an adult/rich kid as you. ^_^ But there are people with just 512MB of RAM. So they'd still experience quite a lot of lag though. Especially considering that ROBLOX requi- GAAAH It seems you beat me there sir...
robloxbot
#62536861Tuesday, February 07, 2012 7:17 PM GMT

I love this.
ninjaguy7777
#62540090Tuesday, February 07, 2012 9:02 PM GMT

use simpler words?
edgecutter
#62611342Thursday, February 09, 2012 3:22 PM GMT

Well, I see that this still has a lot of support so I might as well continue bumping this. ^_^