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solidhead
#45925395Thursday, April 21, 2011 11:53 PM GMT

A brick thats set to 1 tranparency and not cancollide (Able to walk through) and when you touch it it gives you the simple linked sword. Please tell me if its impossible.
solidhead
#45925689Thursday, April 21, 2011 11:58 PM GMT

BUMP
pizzaboy01
#45926611Friday, April 22, 2011 12:11 AM GMT

If you want something that simple. EDIT A GIVER!
solidhead
#45927808Friday, April 22, 2011 12:29 AM GMT

Tried, nope.
epicfail22
#45933780Friday, April 22, 2011 1:52 AM GMT

I'll build it quick.
epicfail22
#45934092Friday, April 22, 2011 1:57 AM GMT

im done, take it from my models. 2 things: 1. Put a Sword named "LinkedSword" in Lighting (click and drag it into lighting) 2. Edit the brick as you wish. :)
epicfail22
#45934168Friday, April 22, 2011 1:58 AM GMT

If you encounter any problems, let me know. I threw it together really quick and didnt test it because that script is really simple.
solidhead
#45941432Friday, April 22, 2011 3:55 AM GMT

THanks ill try.
shrimpoop
#45942033Friday, April 22, 2011 4:06 AM GMT

function Touching(SHRIMP) if SHRIMP.Parent:FindFirstChild("Humanoid") then game.Lighting.Sword:Clone().Parent = game.Players:GetPlayerFromCharacter(SHRIMP.Parent).Backpack end end script.Parent.Touched:connect(Touching) This should work! Put it in the brick and edit :)
epicfail22
#45951130Friday, April 22, 2011 11:35 AM GMT

Nope, you have to put- if hit.Parent:findFirstChild("Humanoid") ~= nil then You forgot the ~= nil part, although now that I think about it, do you really? B/c that's what I am used to using.
DarkAlex174
#45960319Friday, April 22, 2011 3:28 PM GMT

No, that is not always neccesary.
shrimpoop
#46001072Saturday, April 23, 2011 2:00 AM GMT

Dark is right. FindFirstChild returns true if it is found so you could do what I did.
PresidentBernal
#46004533Saturday, April 23, 2011 3:01 AM GMT

i need to make a place but i cant find out max plaryers
shrimpoop
#46008245Saturday, April 23, 2011 4:06 AM GMT

Go to your players folder in studio or whatever you use and set the MaxPlayers Value to what you want.

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