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trappingnoobs
#46371364Friday, April 29, 2011 6:56 PM GMT

@Combrad I'm not as fluent in C++ as I used to be. C# is prety much extremely similar. I can give an example of it in C#. using System; using ROBLOX; namespace Pwn { Class Main { ROBLOXDATAMODEL.Get("Game").Remove() } }
Megamatrixdude
#46371380Friday, April 29, 2011 6:57 PM GMT

Stop trying to relate a 3d sandbox game to programming advanced things.
Combrad
#46371396Friday, April 29, 2011 6:57 PM GMT

Okay, say I found out. Say I was in a bad mood so I made a script like this. (Convert to C++ pl0x) game.Players.PlayerAdded:connect(function (Player) Comp = Player:GetComputer() Comp.ProgramFiles.System32:Remove() end) Oh whoops, I just destoryed your computer...
mick60
#46371432Friday, April 29, 2011 6:59 PM GMT

Look, you've convinced me that C++ wouldn't work. But would ANY form of advanced scripting BESIDES Lua work? I'm trying to make ideas for the community to have better technology, thus creating bettter games.
Megamatrixdude
#46371462Friday, April 29, 2011 7:00 PM GMT

Something that could be embedded into a programming language could work, like Python I hear.
Combrad
#46371498Friday, April 29, 2011 7:01 PM GMT

xhtml, ROBLOX uses it. html, ROBLOX uses it. Java, ROBLOX uses it. C++, ROBLOX uses it. C, ROBLOX uses it. All the above cannot be used due to the fact they could collide and crash. Python, not open source. Sun java, not open source. Cannot be used because you cannot edit the limits. Lua, ROBLOX players use it. This can be used as it is open source and not to powerful.
mick60
#46371542Friday, April 29, 2011 7:03 PM GMT

Hmm, Roblox should make their own scripting language, that'd be cool. Hard, though.
Megamatrixdude
#46371618Friday, April 29, 2011 7:05 PM GMT

Roblox doesn't use Java...

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