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Tytanlore
#46437859Saturday, April 30, 2011 7:52 PM GMT

We have player:IsInGroup(id), player:IsBestFriendsWith(id) and stuff, right? With the new group stuff (ally and enemy) we could have group:IsAlliedWith(id) or group:IsEnemiesOf(id) Or player:IsInAlliedGroup(id) or player:IsInEnemyGroup(id) Of course, the IsInAllied and in Enemy checks out if the place is owned by a group member. Like: I am in the group LOL. I made a place that makes the group spawn and enemy spawn. Then it checks: if game.CreatorIsInGroup(id) then getEnemies() getAllies() Isn't that a good stuff to Telamon add?
Tytanlore
#46439773Saturday, April 30, 2011 8:26 PM GMT

Bump.
Tytanlore
#46439810Saturday, April 30, 2011 8:27 PM GMT

Edit: player:IsEnemyOf(groupid) or player:IsAllyOf(groupid)
freeblow7
#46440144Saturday, April 30, 2011 8:32 PM GMT

...
explosion90
#46441437Saturday, April 30, 2011 8:53 PM GMT

Sounds like a good idea, although, I'm not sure how this would affect things in-game.
Tytanlore
#46461401Sunday, May 01, 2011 2:18 AM GMT

Makin a spawn that detects if the player is allied. Makin a turret...
Tytanlore
#46620629Wednesday, May 04, 2011 4:13 PM GMT

Probably adding: "@MC_Tytanlore we had it on for 30 minutes and ran into scaling problems. Hopefully working on it today"

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