We have player:IsInGroup(id), player:IsBestFriendsWith(id) and stuff, right?
With the new group stuff (ally and enemy) we could have
group:IsAlliedWith(id)
or
group:IsEnemiesOf(id)
Or
player:IsInAlliedGroup(id)
or
player:IsInEnemyGroup(id)
Of course, the IsInAllied and in Enemy checks out if the place is owned by a group member. Like:
I am in the group LOL. I made a place that makes the group spawn and enemy spawn. Then it checks:
if game.CreatorIsInGroup(id) then
getEnemies()
getAllies()
Isn't that a good stuff to Telamon add? |