At certain angles, textures and decals will not represent their actual depth, and they may appear 'through' bricks that should block them from view, or come in front of another decal / texture on a transparent brick, etc., etc.
I strongly suggest you fix this so we can create more realistic looking game worlds... As well as textures and large decals 'tearing' into the brick they're on from different angles at some level of zoom. |