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Eddren
#47965001Thursday, June 02, 2011 9:44 PM GMT

This, by the way, could help builders everywhere..After all, think of all the neat things you could do with a gravity function! And you wouldn't even have to script! So basically, it's one of those objects you can insert into a brick. It'll have the ordinary Parent, name, etc. It'll also have two different variables: Range: How far you have to be away from the brick before gravity in Roblox turns back to normal, Power: This is used to determine which brick has the stronger Gravity if two Gravity functions are overlapping.
UnicornSlayR
#47965356Thursday, June 02, 2011 9:49 PM GMT

Sure, but I don't know if it's scriptable.
Eddren
#47965855Thursday, June 02, 2011 9:56 PM GMT

Well, basic Gravity SCRIPTS have already been made. But since I suspect they either don't use Lua for the game in and of itself, or else have a lot more functions for the game, I don't think that's a particular limitation to them.
explosion90
#47966195Thursday, June 02, 2011 10:01 PM GMT

Support. Love this.
BlueTaslem
#47967077Thursday, June 02, 2011 10:15 PM GMT

A gravity property in BasePart would make a lot more sense than having gravity region instances. This is kindof needed, and is simple to code into their physics engine (I think..?) so I don't see why not.
Luigiatl
#47967236Thursday, June 02, 2011 10:17 PM GMT

Cool! I'd make hidden entrances to places in my place bowser's inside story XD
Eddren
#47967289Thursday, June 02, 2011 10:18 PM GMT

Mm, well, sort of, unless you wanted to do something odd, like make a Wedge with gravity. Then you'd be out of luck. But I'm glad you support!
alanze
#47967364Thursday, June 02, 2011 10:19 PM GMT

Yes, it's scriptable :) Just take the script from the gravity coil and edit it.
BlueTaslem
#47967459Thursday, June 02, 2011 10:21 PM GMT

It's not easily scriptable, no. Sorcus admitted it. It's not accurate and doesn't work well with some of their implemented physics systems.
Eddren
#47967740Thursday, June 02, 2011 10:25 PM GMT

Scriptable as in using that actual in-game scripts, or scriptable, as in the game in and of itself?
BlueTaslem
#47967789Thursday, June 02, 2011 10:26 PM GMT

It's not scriptable through Lua, no. But it should be moderately simple to change it in their physics engine (C).
Eddren
#47969066Thursday, June 02, 2011 10:47 PM GMT

'Twas just making sure I had the facts straight.
ELIT3JaZ
#47971407Thursday, June 02, 2011 11:22 PM GMT

So you want gravity properties? Sure. Why not? Support.
Eddren
#47972653Thursday, June 02, 2011 11:42 PM GMT

Well, there's a lot of stuff I *want.* There's just only a few things, such as this, that I want that would improve the overall Roblox experience.
Eddren
#47974110Friday, June 03, 2011 12:06 AM GMT

Anyone else support?
Eddren
#47974114Friday, June 03, 2011 12:06 AM GMT

Anyone else support?
NapkinNate
#47975023Friday, June 03, 2011 12:22 AM GMT

That seems like a good idea!
nico399
#47975157Friday, June 03, 2011 12:24 AM GMT

UGH!!! OMG noob i put this like a week ago and no one support!!!
nico399
#47975192Friday, June 03, 2011 12:25 AM GMT

So no support >_>
Notunknown99
#47975329Friday, June 03, 2011 12:27 AM GMT

They would also have to change how the camera functions, so we dont appear upside down.
Eddren
#47975816Friday, June 03, 2011 12:35 AM GMT

That would be assuming that it wasn't the builder's purpose for it to be that way.
wiseoldmen
#47978135Friday, June 03, 2011 1:14 AM GMT

You can make gravity with bodygyro and some other thingys.
alphaseries2
#47979077Friday, June 03, 2011 1:30 AM GMT

You mean like in deadspace when you turn off the gravity in some levels?
icyfelix
#47979084Friday, June 03, 2011 1:30 AM GMT

Half-support.
VidaFrezz
#47979116Friday, June 03, 2011 1:31 AM GMT

No. Camera bugs.

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