I call it "Simportance", or Simulated Importance, let me explain.
Bases generally have one capture point, right? The armory/control room/gate room, etc. What if, something crazy happened, and you could capture different areas with strategic importance?
Example, A large fort has multiple zones, like Fort Vulcan. Raider's spawn, no importance (can't capture anything/no special givers), A trading outpost (Healing tools, Small firearms), A vehicle garage (obviously jeeps/humvees/etc.), A barracks (Capturable spawn point) An armory (Larger firearms; rifles, machine guns, etc.), The control room (Control gates before the control room, useful for letting people in if you lose the barracks), then the final objective, the actual main fort. In the last area of the fort, there's a piece of intel, a bomb, a piece of tech, etc. to capture for a win. Do so, and victory is yours.
tl;dr version - make forts with objectives
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