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Shady374
#48872081Saturday, June 18, 2011 8:45 PM GMT

I call it "Simportance", or Simulated Importance, let me explain. Bases generally have one capture point, right? The armory/control room/gate room, etc. What if, something crazy happened, and you could capture different areas with strategic importance? Example, A large fort has multiple zones, like Fort Vulcan. Raider's spawn, no importance (can't capture anything/no special givers), A trading outpost (Healing tools, Small firearms), A vehicle garage (obviously jeeps/humvees/etc.), A barracks (Capturable spawn point) An armory (Larger firearms; rifles, machine guns, etc.), The control room (Control gates before the control room, useful for letting people in if you lose the barracks), then the final objective, the actual main fort. In the last area of the fort, there's a piece of intel, a bomb, a piece of tech, etc. to capture for a win. Do so, and victory is yours. tl;dr version - make forts with objectives Discuss?
DiscoHeaven
#48872156Saturday, June 18, 2011 8:46 PM GMT

Sounds cool. ~Moo~
Iunarlan
#48872200Saturday, June 18, 2011 8:47 PM GMT

OH WELL I DINTD READ SO I DONT CARE
Shady374
#48872270Saturday, June 18, 2011 8:48 PM GMT

lol iunarlan. fail alt.
CaptainAndy
#48872304Saturday, June 18, 2011 8:48 PM GMT

I like it.
Iokijar
#48872377Saturday, June 18, 2011 8:49 PM GMT

I would make a prototype, but Im too lazy
Shady374
#48872465Saturday, June 18, 2011 8:50 PM GMT

I'm working on a very basic prototype right now, the issue is, I dunno how to script for my life lol.
battleskar2
#48872714Saturday, June 18, 2011 8:54 PM GMT

I have been working on something kinda similar to this for a few months now. But it is a fair-war zone type thing.
bronze2143
#48872872Saturday, June 18, 2011 8:56 PM GMT

In the famous words of Erique Englasius (Fail spelling...) "Babeh I liek it"

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