very simple concept really. hard to explain though.
there will be two new properties in spawn locations:
initial spawn (toggle)
secondary spawn (toggle)
if initial spawn is toggled, when a player enters a server they will spawn on that spawn. you can have more than one initial spawn; people will spawn randomly on one of them.
if secondary spawn is toggled, when a player dies they may spawn in a secondary spawn. if inital isn't toggled, you can't spawn on it when starting a server.
if BOTH are toggled, it's just a run of the mill spawn.
if NONE are toggled, it's just a run of the mill brick that has no purpose as a spawn except to change teams... 0_0.
this will help patch the problems that reseting has caused in some games. |