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FireDuckZack
#50499257Wednesday, July 13, 2011 7:05 PM GMT

how do i give different weapons to different teams?
pauljkl
#50499856Wednesday, July 13, 2011 7:15 PM GMT

With a script not listed below *shifty eyes* local function respawned(character,newguy) -- Carries the Player and Character through if newguy.TeamColor = BrickColor.new("White") then -- Edit for the TeamColor here (It checks what team color people are on) game.Lighting["TOOLNAME1"]:clone().Parent = newguy.Backpack -- Clone a tool out of lighting into the players backpack elseif newguy.TeamColor = BrickColor.new("Black") then -- Edit for the TeamColor here game.Lighting["TOOLNAME2"]:clone().Parent = newguy.Backpack end end function playerIn(newguy) -- Carries the Player object through newguy.CharacterAdded:connect(function(character) respawned(character,newguy) end) end game.Players.PlayerAdded:connect(playerIn) -- Triggers when a pleyer enters
FireDuckZack
#50509160Wednesday, July 13, 2011 9:45 PM GMT

that did not help

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