Nvm, I fixed with this script:
function add(player)
if player:findFirstChild("Humanoid") ~= nil then
local g = game.Workspace.Map:GetChildren()
local spawntable = {}
for i=1, #g do
if g[i].Name == "SpawnLocation" then
if g[i].TeamColor == game.Players[player.Name].TeamColor then
spawntable[#spawntable + 1 = g[i]
dist = (g[i].Position - player.Torso.Position).magnitude
end
end
end
if dist > 20 then
player.Torso.CFrame = CFrame.new(spawntable[math.random(1, #spawntable)].Position + Vector3.new(0, 7, 0))
end
end
dist = nil
spawntable = nil
g = nil
end
game.Workspace.ChildAdded:connect(add)
=D Bug is pwned |