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How about we add a TakeItem function? If checked, it could take our inventory (and possibly some GUIs) to the new game. BUT, to avoid abuse, the game recieving the player and his tools must have a script that somehow lists place IDs. It could be a form of values, or in the script coding directly. The IDs in the script would make those games' players and their items would come into the new place. And if the player wants to return with his items and the items he recieved from that place, the creator of the place he was orignally at would require a script like so.
Example:
RPG place with 2 world, 2 places.
The player could teleport to the new place, and fight off monsters with what he had in the original place, and bring back some gold coins and a potion to the original place. |
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Doppy654Join Date: 2009-11-28 Post Count: 1841 |
This definetely will help.
[Support By Doppy654] |
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Could work. Support.
~robloxkid08, the Guy who Gave the Zombie the TNT~ |
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EgoMooseJoin Date: 2009-02-04 Post Count: 2896 |
Crazy useful, support |
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RoFactJoin Date: 2011-07-18 Post Count: 3073 |
Support!
That would help Clan Warfare fair! |
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Maybe fit for next month, but still.
Support |
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deoxys04Join Date: 2008-09-11 Post Count: 4812 |
Alright, great idea!
Support scouter:
OVER 9000!!!!! <===
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Bump
Thanks for supports! |
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loot99Join Date: 2009-07-24 Post Count: 4816 |
I hope this post isn't in an ad. |
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XOR55Join Date: 2009-06-02 Post Count: 1929 |
Bumpicaesar |
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This would help both me and another guy with our game projects. My items transfer to his and his items transfer to my places. |
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good, so i can take a random game id, put values into a nuke launcher, an yeah... |
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No support - a useless function. |
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XOR55Join Date: 2009-06-02 Post Count: 1929 |
@Sword, everything is "Useful" you just haven't the open mind to look at it with optimism.
Ergo, this is and ideas forum so...Get out. |
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