of     1   

iVisual
#51891783Tuesday, August 02, 2011 3:09 PM GMT

It would be like teleporting into another game, just that its the same game. It would load the NEW bricks, and delete the old bricks. It would fully reduce lag for RP games, building games, Etc. Support?
iVisual
#51891819Tuesday, August 02, 2011 3:10 PM GMT

It would be like random terrain generator that appears when you walk near it, just that it wouldn't be random it would be ALREADY placed terrain, simply loads, and the one behind you would unload/be deleted.
jbo1212
#51892017Tuesday, August 02, 2011 3:14 PM GMT

dehhh 30% support IDK wth you talking about bro
RevampedGraff
#51892337Tuesday, August 02, 2011 3:19 PM GMT

This itself might create lag.
robloxkid08
#51894666Tuesday, August 02, 2011 3:51 PM GMT

Can already be created. ~robloxkid08, the Guy who Gave the Zombie the TNT~
YuGiOhFanDude
#51895870Tuesday, August 02, 2011 4:08 PM GMT

@robloxkid08 No it can't. He means, like with the new teleport-to-place function, it will save some data, (leaderboards, kills, deaths, etc.) and load it into the new place. Explain how that can be created.
robloxkid08
#51896636Tuesday, August 02, 2011 4:19 PM GMT

@YuGiOhFanDude: Step One: Create multiple maps. Step Two: Put maps in Lighting. Step Three: Create script to insert map from Lighting into Workspace when player does certain thing. ~robloxkid08, the Guy who Gave the Zombie the TNT~
Fauxtillion
#51898755Tuesday, August 02, 2011 4:49 PM GMT

Data Presisitance anyone? And you could script that.

    of     1