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midgood1
#523382Sunday, February 24, 2008 4:48 PM GMT

wait(1) bin = script.Parent enabled = true function onButton1Down(mouse) if not enabled then return end local player = game.Players.LocalPlayer if player == nil then return end enabled = false local spark = bin.Spark:clone() spark.Anchored = false spark.Position = player.Character.Head.Position local explosion = Instance.new("Explosion") explosion.BlastRadius = 0 explosion.BlastPressure = 0 explosion.Position = player.Character.Head.Position explosion.Parent = game.Workspace for i=1,150 do newspark = spark:clone() newspark.Velocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25)) newspark.BrickColor = BrickColor.random() newspark.Parent = game.Workspace end wait(.25) explosion:remove() wait(2) enabled = true end function onSelected(mouse) mouse.Icon = "rbxasset://textures\\ArrowCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected)
midgood1
#523413Sunday, February 24, 2008 4:59 PM GMT

or could some1 tell me how 2 put a boom[like a rocket's] into a brick and moake it never stop[like a bomb's explosion that will not stop]
midgood1
#523414Sunday, February 24, 2008 4:59 PM GMT

or could some1 tell me how 2 put a boom[like a rocket's] into a brick and moake it never stop[like a bomb's explosion that will not stop]

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