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TheSharpEagleTalon
#52731006Saturday, August 13, 2011 7:27 PM GMT

I heard there was one, I want to check it out.
Jason1289
#52733979Saturday, August 13, 2011 8:09 PM GMT

Yea, I could use one of those :/
aboy5643a
#52734520Saturday, August 13, 2011 8:18 PM GMT

[ Content Deleted ]
zacsac
#52735335Saturday, August 13, 2011 8:30 PM GMT

I need a cframe one
Emess
#52735466Saturday, August 13, 2011 8:31 PM GMT

Aboy. Stop. Someone probably made one, but while there is no way of sharing plugins, you can use CmdUtl. http://www.roblox.com/item.aspx?id=56988233
trappingnoobs
#52735604Saturday, August 13, 2011 8:33 PM GMT

Guys, don't post this kind of stuff in the Scripters forum. Put it in RT.
jordan4762
#52737540Saturday, August 13, 2011 9:01 PM GMT

--I used the silk icon "arrow_refresh.png" self = PluginManager():CreatePlugin() mouse = self:GetMouse() mouse.Button1Down:connect(function() onClicked(mouse) end) holding = false turbo = false self.Deactivation:connect(function() Off() end) toolbar = self:CreateToolbar("CFrame") toolbarbutton = toolbar:CreateButton("", "CFramer", "icon.png") toolbarbutton.Click:connect(function() if on then Off() else On() end end) local selectionBox local arcHandles local moveHandles local selectedPose local previousCFrame local previousDistance function onArcHandlesDown(normal) print("handlesDown") if selectedPose then selectedPose.Anchored = true previousCFrame = selectedPose.CFrame end end function onArcHandlesDrag(axis, relativeAngle, deltaRadius) if selectedPose then local axisangle = Vector3.FromAxis(axis) axisangle = axisangle * relativeAngle selectedPose.CFrame = previousCFrame * CFrame.Angles(axisangle.X, axisangle.Y, axisangle.Z) local x, y, z = selectedPose.CFrame:toEulerAnglesXYZ() print(math.floor(math.deg(x)), math.floor(math.deg(y)), math.floor(math.deg(z))) end end function onMoveHandlesDown(normal) print("handlesDown") if selectedPose then selectedPose.Anchored = true previousDistance = 0 end end function onMoveHandlesDrag(normal, distance) if selectedPose then local delta = distance - previousDistance translation = CFrame.new(Vector3.FromNormalId(normal) * delta) selectedPose.CFrame = translation * selectedPose.CFrame previousDistance = distance print(selectedPose.Position) end end function On() self:Activate() toolbarbutton:SetActive(true) on = true selectionBox = Instance.new("SelectionBox") selectionBox.Color = BrickColor.new("Really blue") selectionBox.Adornee = nil selectionBox.Parent = game:GetService("CoreGui") arcHandles = Instance.new("ArcHandles") arcHandles.Color = BrickColor.new("New Yeller") arcHandles.Adornee = nil arcHandles.Axes = Axes.new(Enum.Axis.X, Enum.Axis.Y, Enum.Axis.Z) arcHandles.MouseDrag:connect(onArcHandlesDrag) arcHandles.MouseButton1Down:connect(onArcHandlesDown) arcHandles.Parent = game:GetService("CoreGui") moveHandles = Instance.new("Handles") moveHandles.Style = Enum.HandlesStyle.Movement moveHandles.Color = BrickColor.new("Really red") moveHandles.Adornee = nil moveHandles.MouseDrag:connect(onMoveHandlesDrag) moveHandles.MouseButton1Down:connect(onMoveHandlesDown) moveHandles.Parent = game:GetService("CoreGui") end function Off() toolbarbutton:SetActive(false) on = false selectionBox:remove() arcHandles:remove() moveHandles:remove() end function onClicked(mouse) if on then if mouse.Target ~= nil then selectedPose = mouse.Target selectionBox.Adornee = mouse.Target arcHandles.Adornee = mouse.Target moveHandles.Adornee = mouse.Target else selectionBox.Adornee = nil arcHandles.Adornee = nil moveHandles.Adornee = nil end end end trololololo
mathepa
#52739905Saturday, August 13, 2011 9:33 PM GMT

Just use CmdUlt. Its much better then a cframe plugin. Takes a few seconds to insert and load as long as you have finished setting it up and activating it.

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