AurarusJoin Date: 2008-12-22 Post Count: 4761 |
tl;dr version
______________
Ambience/ lighting changes from a said player's point of view.
--Credit to aiden500 for the main idea--
LocalAmbience could be a new value added into the game.
It will have most of the same properties lighting has, besides time of day.
How can this be used?
Say we have a lamp, in a game with alot of darkness. A dark ambience.
If a player walks up close to the lamp, the ambience for that player's perspective changes to a lighter ambience, but not for EVERYONE in the game.
This would allow players to have a slightly more realistic lighting mechanic for their game.
We could also have a similar "prefunctionable" kind of value. Kinda like how fire, smoke, and Dialougue are actually scriptable, but are put in a prefunctionable format.
We could call it "AmbienceChange" or something.
It would have the following values:
(All the lighting properties besides time of day)
AreaOfEffect: (True/False values) There would be two checkbox values, named "Central" and "Coordinated." Depending on which one you select, it will enable you to change values within the next two properties:
Distance: (Number Value) Would change the ambience depending on how far away the player's Camera is. This value will be able to be changed if "Central" is checked. This will work much like how the ClickDetector can tell whether or not a player is close enough to a said object to work. Of course if this is checked, the AmbienceChange would need a Parent that exists within Vector3.
Coordinates: (Vector3 Values) You will name 2 values here. The area between these two values (Which will form a square shaped area) will be where the ambience can change for the player. This property's values are only changable if "Coordinated" is checked.
Fade: (True/False Value) If enabled, would make a fade between the ambience changes. If false, does an instant change in the LocalAmbience when a player (And his/her Camera) enters the Area of Effect.
Your thoughts?
|
|
|
Epic idea,but you would need to remove Lighting,and fade/coordinates are scriptable |
|
AurarusJoin Date: 2008-12-22 Post Count: 4761 |
Changing Dialougue colors/ symbols are also scriptable. Hoip doip |
|
aiden500Join Date: 2008-11-23 Post Count: 3996 |
Lol thanks for re wirting it mine made no sense =3 |
|
aiden500Join Date: 2008-11-23 Post Count: 3996 |
@sonic no this is say a object you inseret that gives off the ambient chnage (Like flashing lights on a police car) and if you get too far away it changes back to the lighting ambient |
|
AurarusJoin Date: 2008-12-22 Post Count: 4761 |
Bawmp |
|
billwiwJoin Date: 2008-09-03 Post Count: 2765 |
You can already make local ambience, you just need to learn how to script it. |
|
FredfishyJoin Date: 2009-03-21 Post Count: 4197 |
Already doable, but tricky, so I support. |
|
|
Yea, nice idea, but isnt the lamp thing dynamic lighting? |
|
aiden500Join Date: 2008-11-23 Post Count: 3996 |
bump |
|
AurarusJoin Date: 2008-12-22 Post Count: 4761 |
Bump |
|
AurarusJoin Date: 2008-12-22 Post Count: 4761 |
No it isn't dynamic.
Upon entering the set area, the ambience/lighting properties in your characters POV (NOT ANYONE ELSE'S) will change accordingly. |
|
|
Support.
Hmm... if you mess around with the scripts enough, you'll get dynamic lighting out of this. :3
-Virtualdarks |
|
AurarusJoin Date: 2008-12-22 Post Count: 4761 |
Bump!
|
|
|
Sure support.
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl |
|
AurarusJoin Date: 2008-12-22 Post Count: 4761 |
@ above
I'm a lazy builder :o
Command bar is way too slow to use. |
|
EMAN381Join Date: 2007-11-27 Post Count: 4300 |
Isn't that going to be the new Dynamic Lighting feature they're going to make? |
|
EMAN381Join Date: 2007-11-27 Post Count: 4300 |
OH nevermind!
So if there was a blue room and you walked towards like an object, the ambience could be red? |
|
AurarusJoin Date: 2008-12-22 Post Count: 4761 |
Think of it this way:
This is like a tool for scripting which allows certain players to see certain ambiences, while the others aren't.
At the moment, say if you made a script which made the place brighter if you moved toward a "lamp", the entire game and everyone in the game will experience this change of lighting.
Local ambience will just change lighting for the players for only their point of view. |
|
AurarusJoin Date: 2008-12-22 Post Count: 4761 |
Things you can do with this:
Create "Night Vision" based items for them spooky games,
Better flash grenade effects (or bombs in general)
Awesome lighting for caves and dark areas. |
|
EMAN381Join Date: 2007-11-27 Post Count: 4300 |
Ah I see. |
|
AurarusJoin Date: 2008-12-22 Post Count: 4761 |
Bump |
|
AurarusJoin Date: 2008-12-22 Post Count: 4761 |
And another bump |
|
|
stop bumping it 100000 times.... -.- |
|
AurarusJoin Date: 2008-12-22 Post Count: 4761 |
Why? I put alot of effort into making this thread. I bump it once a day. |
|