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pizzaboy01
#53823664Sunday, August 28, 2011 9:30 PM GMT

Link to Original: http://www.roblox.com/Forum/ShowPost.aspx?PostID=45276809 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I mean really ROBLOX? You can get hit by a speeding car in here, but the car gets STUCK in your body? Now unless you're Superman, then that ain't gonna happen. What I say could fix this is that depending on the velocity of the object (or group of objects) you'd be flung a certain distance. I.e. a normal ROBLOXian goes at around 16 velocity, which would make you go less than .2 studs. However the average ROBLOX car has on average a velocity of 50 or more, and a brick flying out of control can outpace that in a few seconds. ------------------------------------------------------------------------------------------- When you are falling from a really high height, you fall through the ground, or you get stuck in the ground, now unless you're falling into sand or some other semi-solid object, that won't happen. Now to fix this, depending on your character's velocity (determined by the Torso) you will receive ever so much damage. I.e falling 100 studs = 50 damage, unless you were catapulted off it, meaning your velocity and momentum (later in the post) would be increasing. ------------------------------------------------------------------------------------------- When you are one a treadmill/conveyer belt thing you move forward. However, if you jump, you jump up straight, even though the laws of physics state that you should be going forward because your body is still moving in that direction. The character's Torso is moving at a certain speed, but yet jumping reduces this to 0. However, with momentum, so long as your character doesn't stop moving or hits something, he/she will gain speed whilst falling or while moving, so jumping out of a car in mid-air will propel you forward. (You could make epic portal-like games or grapple hooks with this) ------------------------------------------------------------------------------------------- Also a note, you can continue to move forward even AFTER something faster than you hits you, I've had a brick hit my ROBLOXian and I was still going forward, I just went over the brick. However, depending on the velocity/momentum of the other object, and the momentum/velocity of the player, whichever one is faster will both slow down the other object, or stop it entirely. However if both velocities are the same (i.e. two ROBLOXians running against each other) neither object will move. ------------------------------------------------------------------------------------------- When you are traveling fast enough to go about 60 studs per minute, you should be able to turn a lot better than one going 120 studs per minute, but in ROBLOX, both have the same turn rate. The faster an object is going, the harder it will be to turn, but the slower it is going, the easier. Meaning that your character has full control over where he/she turns, but a fast moving car does not. tl;dr: Momentum, Inertia, Fall Damage, Velocity Extra Stuff: This was just my original post with 1 new idea and some fixes and adjustments from the last one. Also a better title.
pizzaboy01
#53823844Sunday, August 28, 2011 9:32 PM GMT

I won't be able to reply until 5:00 PM Central Standard time, but until then post all your questions and comments and I'll answer them whenever I can.
BlankFlank
#53824014Sunday, August 28, 2011 9:34 PM GMT

Programmable. Pretty easy, just say: Player:onTouch.Velocity => 100 if Velocity => 100 Player.Vector3.new: ect. You get the point.

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