lol@1373 posts
function onHit(hit)
game.Lighting.Brightness=0
game.Lighting.Ambient=Color3.new(0; 255; 0)
game.Lighting.ColorSift_Bottom=Color3.new(0; 255; 0)
game.Lighting.ColorShift_Top=Color3.new(0; 255; 0)
game.Lighting.ShadowColor=Color3.new(0; 0; 0)
pcall(function() hit:BreakJoints() end)-- just in case it breaks
end
script.Parent.Touched:connect(onHit)
|