PoseidasJoin Date: 2008-11-23 Post Count: 2659 |
Say an explosion happens right next to an anchored wall, Make the wall stop you from being killed. You are already experimenting with dynamic lighting, So obviously dynamic explosions are possible. |
|
PoseidasJoin Date: 2008-11-23 Post Count: 2659 |
bump |
|
|
No. That would change roblox D:
It is changing too much D: |
|
|
You cant create dynamic effects. |
|
PoseidasJoin Date: 2008-11-23 Post Count: 2659 |
Not like how I explained. |
|
|
|
i like how this SHADOWRAVEN kid acts like he knows how Roblox used to be |
|
jubguy3Join Date: 2011-03-05 Post Count: 13978 |
xSHADOWRAVENx
You have hated every single one of this guys ideas. WHY? |
|
PoseidasJoin Date: 2008-11-23 Post Count: 2659 |
Lol, future dude, Look in the news section, they are expirimenting with dynamic effects.... Therefor, you now can create dynamic effects. they will be part of the new update...
Also, Don't say roblox is changing too much - Roblox would get boring, old, and under populated if it didn't change.
That is not a reason to not support... |
|
|
just use some raycasting. If the ray doesn't hit a block, that block isn't affected. |
|
rpg877Join Date: 2008-09-14 Post Count: 447 |
scriptable |
|
PoseidasJoin Date: 2008-11-23 Post Count: 2659 |
@ Rpg877 - Hey, For a second I thought you were smart.. then I read the post you made. Not everyone know how to script.. -Think.... |
|
PoseidasJoin Date: 2008-11-23 Post Count: 2659 |
And if the ray does hit the block, The user behind it is still effected....... |
|
|
alright so then set the blast pressure of the explosion to 0, and script whatever effects you want |
|
PoseidasJoin Date: 2008-11-23 Post Count: 2659 |
Then nothing would happen to an object of which is right next to the collision side of the wall, as something should happen. |
|