of     1   

Poseidas
#54110066Friday, September 02, 2011 9:31 PM GMT

Say an explosion happens right next to an anchored wall, Make the wall stop you from being killed. You are already experimenting with dynamic lighting, So obviously dynamic explosions are possible.
Poseidas
#54192436Saturday, September 03, 2011 11:42 PM GMT

bump
xSHADOWRAVENx
#54192498Saturday, September 03, 2011 11:43 PM GMT

No. That would change roblox D: It is changing too much D:
futuredude
#54192549Saturday, September 03, 2011 11:44 PM GMT

You cant create dynamic effects.
Poseidas
#54192626Saturday, September 03, 2011 11:45 PM GMT

Not like how I explained.
futuredude
#54192733Saturday, September 03, 2011 11:47 PM GMT

You cant do that either.
littlebro346
#54192792Saturday, September 03, 2011 11:47 PM GMT

i like how this SHADOWRAVEN kid acts like he knows how Roblox used to be
jubguy3
#54192841Saturday, September 03, 2011 11:48 PM GMT

xSHADOWRAVENx You have hated every single one of this guys ideas. WHY?
Poseidas
#54192936Saturday, September 03, 2011 11:49 PM GMT

Lol, future dude, Look in the news section, they are expirimenting with dynamic effects.... Therefor, you now can create dynamic effects. they will be part of the new update... Also, Don't say roblox is changing too much - Roblox would get boring, old, and under populated if it didn't change. That is not a reason to not support...
scipiothegreat
#54194742Sunday, September 04, 2011 12:17 AM GMT

just use some raycasting. If the ray doesn't hit a block, that block isn't affected.
rpg877
#54195362Sunday, September 04, 2011 12:27 AM GMT

scriptable
Poseidas
#54196628Sunday, September 04, 2011 12:46 AM GMT

@ Rpg877 - Hey, For a second I thought you were smart.. then I read the post you made. Not everyone know how to script.. -Think....
Poseidas
#54196676Sunday, September 04, 2011 12:47 AM GMT

And if the ray does hit the block, The user behind it is still effected.......
scipiothegreat
#54197320Sunday, September 04, 2011 12:56 AM GMT

alright so then set the blast pressure of the explosion to 0, and script whatever effects you want
Poseidas
#54197660Sunday, September 04, 2011 1:01 AM GMT

Then nothing would happen to an object of which is right next to the collision side of the wall, as something should happen.

    of     1