Rounds.ZT4.ZombieInsert.Disabled = false
end
if Rounds.ZT5.Zombies.Value >= 1 then
Rounds.ZT5.ZombieInsert.Disabled = false
end
if Rounds.ZT6.Zombies.Value >= 1 then
Rounds.ZT6.ZombieInsert.Disabled = false
end
if Rounds.ZT7.Zombies.Value >= 1 then
Rounds.ZT7.ZombieInsert.Disabled = false
end
if Rounds.ZT8.Zombies.Value >= 1 then
Rounds.ZT8.ZombieInsert.Disabled = false
end
if Rounds.ZT9.Zombies.Value >= 1 then
Rounds.ZT9.ZombieInsert.Disabled = false
end
--------------------------------------------------------------------------------------------------------------------
script.Parent.ZombieKills.Script.Disabled = false
wait(3)
M:Remove()
script.Disabled = true
if N.Value == 5 then
if script.Parent.DoorsOpen.HelpDoor.Value == true or script.Parent.DoorsOpen.UpstairsDoor2.Value == true then
Rounds.ZT5.Zombies.Value = Rounds.ZT5.Zombies.Value + 1
if not script.Parent.DoorsOpen.HelpDoor.Value and not script.Parent.DoorsOpen.UpstairsDoor2.Value then
N.Value = N.Value + 1
end end end
This part of the code fpr the script uptop is supposed to check if the doors are not op shown on this part of the code on line 4, and 5. Or as the whole script Line 46. |