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RedX8
#59241981Thursday, December 08, 2011 12:53 AM GMT

Rounds.ZT4.ZombieInsert.Disabled = false end if Rounds.ZT5.Zombies.Value >= 1 then Rounds.ZT5.ZombieInsert.Disabled = false end if Rounds.ZT6.Zombies.Value >= 1 then Rounds.ZT6.ZombieInsert.Disabled = false end if Rounds.ZT7.Zombies.Value >= 1 then Rounds.ZT7.ZombieInsert.Disabled = false end if Rounds.ZT8.Zombies.Value >= 1 then Rounds.ZT8.ZombieInsert.Disabled = false end if Rounds.ZT9.Zombies.Value >= 1 then Rounds.ZT9.ZombieInsert.Disabled = false end -------------------------------------------------------------------------------------------------------------------- script.Parent.ZombieKills.Script.Disabled = false wait(3) M:Remove() script.Disabled = true if N.Value == 5 then if script.Parent.DoorsOpen.HelpDoor.Value == true or script.Parent.DoorsOpen.UpstairsDoor2.Value == true then Rounds.ZT5.Zombies.Value = Rounds.ZT5.Zombies.Value + 1 if not script.Parent.DoorsOpen.HelpDoor.Value and not script.Parent.DoorsOpen.UpstairsDoor2.Value then N.Value = N.Value + 1 end end end This part of the code fpr the script uptop is supposed to check if the doors are not op shown on this part of the code on line 4, and 5. Or as the whole script Line 46.
SarahAngel
#59242119Thursday, December 08, 2011 12:55 AM GMT

Wait so is this only part of the script?
RedX8
#59242224Thursday, December 08, 2011 12:56 AM GMT

The top is the whole thing, the code on the button is only part of it on line 46 on the whole one uptop.
SarahAngel
#59242278Thursday, December 08, 2011 12:57 AM GMT

You need to define Rounds?
RedX8
#59242480Thursday, December 08, 2011 12:59 AM GMT

No, the problem is after N = 5 it stops, and i think its because of this line on that code on the bottom. if not script.Parent.DoorsOpen.HelpDoor.Value and not script.Parent.DoorsOpen.UpstairsDoor2.Value then

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