" so if I could decompile the exe and see how that runs the lua file, that would also help:"
That's silly. LuaJIT is open source, you can see exactly how it runs the code in question without any need for decompilation!
As for the bytecode... as I understand it LuaJIT bytecode is _far_ more complicated than normal Lua bytecode, because it's optimized purely for speed, not size. That means you're going to have a hard time decompiling the code that you get, since there's not any decent tools for it, especially pre version 2.0, since before version 2.0 LuaJIT didn't even have a way to decode/encode LuaJIT bytecode from the command line, and you can't just use the 2.0 decoder on the older code, since it's a different format. |