I've found that Roblox Studio consistently gives up when using more than about 1.6 GB of memory, despite how much is available to it.
At the moment, I have about the same number of applications open as when I might be editing a place, I have a 10,200-part place open, and, according to the Windows task manager, I have about 12.6 GB of memory available.
This is a problem when copying or moving large models. Roblox may crash or become totally unresponsive (and show no CPU usage) every two to four minutes when editing a large place.
Is this supposed to happen? |