Atlacoya
#63661502Thursday, March 01, 2012 5:53 PM GMT

Ummmmm, yes I did, I even aprouched you in game to tell you, along with a message.
malachi11
#63870141Monday, March 05, 2012 3:54 PM GMT

By the way, is there an official date for the Tournament yet?
RainingBrain
#63871852Monday, March 05, 2012 5:13 PM GMT

Can I make a set with a lot of sumo ? I don't feel to script but I want to help a bit. =3
hatGEAR
#64053363Friday, March 09, 2012 10:07 PM GMT

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kingkiller1000
#64053482Friday, March 09, 2012 10:10 PM GMT

SHOOT, I thought I entered already... are you still accepting entries?
SDuke524
#64053652Friday, March 09, 2012 10:13 PM GMT

Yes because there isn't enough. I'm thinking of allowing people to enter one bot per weight class because we don't have enough entries.
nate890
#64053832Friday, March 09, 2012 10:16 PM GMT

Only reason I didn't enter was because of "Your bot cannot have any RocketPropulsion objects. This means no RocketPropulsion, BodyGyro, BodyAngularVelocity, BodyPosition, or any similar objects."
kingkiller1000
#64053904Friday, March 09, 2012 10:17 PM GMT

We should have another weight class with bots like 10x bigger. Because mine originally had a weight of something like 600, so I had to strip off a bunch of decorating parts, and now it looks ugly.
SDuke524
#64053996Friday, March 09, 2012 10:18 PM GMT

@king Thing is without a weight limit the competition would be in who can make the biggest car instead of scripting.
nate890
#64054040Friday, March 09, 2012 10:19 PM GMT

How would we turn or move the bots if we can't use BodyVelocity or BodyForce?
GrandAwsome
#64054069Friday, March 09, 2012 10:20 PM GMT

Vehical seat
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#64054531Friday, March 09, 2012 10:27 PM GMT

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SDuke524
#64054537Friday, March 09, 2012 10:27 PM GMT

> Your bot must move via VehicleSeat ONLY.
smurf279
#64058733Friday, March 09, 2012 11:33 PM GMT

Forgot all about this :P Probably won't be entering anymore. . .
ZizZazZuz
#64070181Saturday, March 10, 2012 2:36 AM GMT

Too bad 4 u.
nate890
#64096342Saturday, March 10, 2012 4:21 PM GMT

How do we know who the enemy bot is?
nate890
#64097689Saturday, March 10, 2012 4:45 PM GMT

Can we weld our bots?
jav2612
#64097824Saturday, March 10, 2012 4:47 PM GMT

There's a legit sumo robotics competition in real life that I'm participating in..... Death to free models.
[rfa#hidefromsearch]
#64100611Saturday, March 10, 2012 5:29 PM GMT

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RA2lover
#64129797Sunday, March 11, 2012 1:52 AM GMT

you'll have to execute the weld script before sending the model to abide the rules though.
nate890
#64134324Sunday, March 11, 2012 3:04 AM GMT

"Write a script that uses pseudo environments so we can only use certain functions, only access certain things, ect." Yes, that allows the access of the enemy, because how are we supposed to know who the enemy bot is, even with the use of raycasting? Unless there were values inside bots with a certain name.
SDuke524
#64137355Sunday, March 11, 2012 3:50 AM GMT

> Write a script that uses pseudo environments so we can only use certain functions, only access certain things, ect. I check the scripts so I know if you're following the rules or not. @nate It's extremely easy to tell if it is a bot or not. Stop over-complicating it.
nate890
#64137412Sunday, March 11, 2012 3:51 AM GMT

"It's extremely easy to tell if it is a bot or not. Stop over-complicating it." Not really. Unless you want to check for specific things that a bot requires -like 4 wheels and a vehicle seat.
SDuke524
#64137472Sunday, March 11, 2012 3:52 AM GMT

And they must be unanchored, also there's no walls so if you shoot it straight it shouldn't hit anything else.
nate890
#64137595Sunday, March 11, 2012 3:54 AM GMT

So when the bots spawn, they spawn directly in front of each other? If not, then wouldn't we require to cast multiple rays all over the place to find the enemy bot?