AtlacoyaJoin Date: 2011-02-20 Post Count: 2066 |
Ummmmm, yes I did, I even aprouched you in game to tell you, along with a message. |
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malachi11Join Date: 2008-05-07 Post Count: 2420 |
By the way, is there an official date for the Tournament yet? |
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Can I make a set with a lot of sumo ?
I don't feel to script but I want to help a bit. =3
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hatGEARJoin Date: 2012-03-04 Post Count: 50 |
[ Content Deleted ] |
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SHOOT, I thought I entered already... are you still accepting entries? |
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SDuke524Join Date: 2008-07-29 Post Count: 6267 |
Yes because there isn't enough. I'm thinking of allowing people to enter one bot per weight class because we don't have enough entries. |
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nate890Join Date: 2008-11-22 Post Count: 21686 |
Only reason I didn't enter was because of "Your bot cannot have any RocketPropulsion objects. This means no RocketPropulsion, BodyGyro, BodyAngularVelocity, BodyPosition, or any similar objects." |
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We should have another weight class with bots like 10x bigger. Because mine originally had a weight of something like 600, so I had to strip off a bunch of decorating parts, and now it looks ugly. |
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SDuke524Join Date: 2008-07-29 Post Count: 6267 |
@king
Thing is without a weight limit the competition would be in who can make the biggest car instead of scripting. |
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nate890Join Date: 2008-11-22 Post Count: 21686 |
How would we turn or move the bots if we can't use BodyVelocity or BodyForce? |
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SDuke524Join Date: 2008-07-29 Post Count: 6267 |
> Your bot must move via VehicleSeat ONLY. |
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smurf279Join Date: 2010-03-15 Post Count: 6871 |
Forgot all about this :P Probably won't be entering anymore. . . |
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ZizZazZuzJoin Date: 2008-06-16 Post Count: 2743 |
Too bad 4 u. |
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nate890Join Date: 2008-11-22 Post Count: 21686 |
How do we know who the enemy bot is? |
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nate890Join Date: 2008-11-22 Post Count: 21686 |
Can we weld our bots? |
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jav2612Join Date: 2010-06-14 Post Count: 1189 |
There's a legit sumo robotics competition in real life that I'm participating in.....
Death to free models. |
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RA2loverJoin Date: 2008-11-09 Post Count: 1254 |
you'll have to execute the weld script before sending the model to abide the rules though. |
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nate890Join Date: 2008-11-22 Post Count: 21686 |
"Write a script that uses pseudo environments so we can only use certain functions, only access certain things, ect."
Yes, that allows the access of the enemy, because how are we supposed to know who the enemy bot is, even with the use of raycasting? Unless there were values inside bots with a certain name. |
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SDuke524Join Date: 2008-07-29 Post Count: 6267 |
> Write a script that uses pseudo environments so we can only use certain functions, only access certain things, ect.
I check the scripts so I know if you're following the rules or not.
@nate
It's extremely easy to tell if it is a bot or not. Stop over-complicating it. |
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nate890Join Date: 2008-11-22 Post Count: 21686 |
"It's extremely easy to tell if it is a bot or not. Stop over-complicating it."
Not really. Unless you want to check for specific things that a bot requires -like 4 wheels and a vehicle seat. |
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SDuke524Join Date: 2008-07-29 Post Count: 6267 |
And they must be unanchored, also there's no walls so if you shoot it straight it shouldn't hit anything else. |
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nate890Join Date: 2008-11-22 Post Count: 21686 |
So when the bots spawn, they spawn directly in front of each other? If not, then wouldn't we require to cast multiple rays all over the place to find the enemy bot? |
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