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brOofrange
Top 100 Poster
#631477Saturday, March 22, 2008 1:59 PM GMT

This is brought to you by BROofRANGE RandomRobot DingDong272 We're here to help you make or fix scripts you may have. So feel free to post. Make sure if its something to create. Make sure its not in the toolbox before posting. But if its not, Make sure its something we can actually do. ~ BRO-Bunny
GeneralDonut
#631519Saturday, March 22, 2008 2:11 PM GMT

How do I creat my own script? Ø-? GD ?-Ø
Kaze
#633810Saturday, March 22, 2008 9:43 PM GMT

Ok here's a few scripts that arent in the toolbox that i NEED! 1:A script that makes people on the permission list run faster and jump higher. 2:A script that checks the player's backpack to see if they already have the tool.If they don't have the tool, it gives the player the tool. 3:A script that makes people respawn with the tool they got from the above script. E.g;You got the tool, and someone kills you.Then you respawn with the tool already in your backpack instead of you needing to do the stuff to get the tool again.
Dack1
#634153Saturday, March 22, 2008 10:56 PM GMT

[Post Obliterated]
Rhino1004
Top 100 Poster
#634189Saturday, March 22, 2008 11:01 PM GMT

This is a swim tool script. 66 lines long, absolutely phails. When you press Q, you swim up. When you press E, you swim down. Fix it please. If it's not fixable, then totally scrap it and make a new one. Pwease? :< ---------------------- -- § Rhino1004 § player = game.Players.LocalPlayer -- j00 char = player.Character -- j00 character bin = script.Parent curHeight = bin.Height.Value -- Height is a value. maxHeight = 50 function inWater(part) if part.Name == "Water" then sub = Instance.new("IntValue") sub.Name = "Submerged" sub.Parent = player print("Submerged") end end function float() -- Makes j00 float if char.Torso ~= nil and player:findFirstChild("Submerged") ~= nil then body = Instance.new("BodyPosition") body.maxForce = Vector3.new(0, 4e+004, 0) body.position.y = maxHeight body.Parent = char.Torso curHeight = MaxHeight print("Floating") end end function noFloaty(part) -- Makes j00 NOT float if part.Name == "Land" then char.Torso:findFirstChild("BodyPosition").Parent = nil player:findFirstChild("Submerged").Parent = nil curHeight = MaxHeight print("No float") end end function SwimDown(key) if key == "e" then curHeight = curHeight - 2 print("Downwards") end end function SwimUp(key) if key == "q" and curHeight ~= maxHeight then curHeight = curHeight + 2 print("Upwards") end end while true do wait(0.1) char.Torso:findFirstChild("BodyPosition").y = curHeight end function onSelected(mouse) print("PIE") mouse.Icon = "rbxasset://textures\\ArrowCursor.png" mouse.KeyDown:connect(SwimUp) mouse.KeyDown:connect(SwimDown) end bin.Selected:connect(onSelected) char["Right Leg"].Touched:connect(float) char["Left Leg"].Touched:connect(noFloaty)
Cull
#635357Sunday, March 23, 2008 3:22 AM GMT

can you fix this script? it should be self explanatory: player = game.Players.LocalPlayer function onTouched(hit) if hit.Name == water then print("water hit") i = math.random(1,5) if i == 1 then player.Leaderstats.Fish = player.Leaderstats.Fish + 1 script.Parent:remove() else end script.Parent:remove() else Print("no water") script.Parent:remove() end end end script.Parent.Touched:connect(onTouched) so what it's supposed to do is: 1). check if it hit a brick named water 2). if it didn't, print no water in output and end or print water hit 3).check a random number 4). if it's 1 then increase their stat "fish" the problem is that even if it hits a brick named "water" it still prints no water and ends.
N2KC
#635384Sunday, March 23, 2008 3:32 AM GMT

player = game.Players.LocalPlayer function onTouched(hit) if hit.Name == "water" then print("water hit") i = math.random(1,5) if i == 1 then player.Leaderstats.Fish = player.Leaderstats.Fish + 1 script.Parent:remove() end script.Parent:remove() else Print("no water") script.Parent:remove() end end script.Parent.Touched:connect(onTouched) If that doesn't work, then it will almost work. Test it in Solo Mode, with the Output window. >_> |~N2KC~| P.S. It SHOULD work. I would completely redo it, if I wasn't busy. >.>
Cull
#635412Sunday, March 23, 2008 3:44 AM GMT

it's mostly working, xcept I'm not sure how to tell it who the player is, because it's made by a slingshot.
hk1777
#635420Sunday, March 23, 2008 3:48 AM GMT

cull sling shot shots have whats called ObjectValue in them and tracks who shot it
Cull
#635542Sunday, March 23, 2008 4:29 AM GMT

yay it works now. ty.
DOOMKING
#635565Sunday, March 23, 2008 4:40 AM GMT

The only problem with these kind of threads is that the people who make them can't keep up with all the posters wanting help and most of them are asking simple things that the wiki could answer but instead bump the questions that require more helping (A.K.A harder scripts)
Zephyric
#63538663Monday, February 27, 2012 7:29 PM GMT

Thanks

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