Well here it is, but I'll leave it up to you to mess with it and change it to how you want.
function spawn(x,y,z, character)
pcall(function()
character.Torso.CFrame = CFrame.new(Vector3.new(x,y,z))
end)
end
game.Players.PlayerAdded:connect(function(new)
new.CharacterAdded:connect(function(char)
if new:IsInGroup() == true then --Goup ID number goes in the parenthesis
spawn(-182 ,4 ,-180, char) --Coordinates where you want the character to spawn.
end
end)
end)
+-Fishy
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