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Woodstauk4
#63553105Tuesday, February 28, 2012 12:14 AM GMT

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flappydavid
#63553865Tuesday, February 28, 2012 12:25 AM GMT

while wait()do --> while wait() do And also, change the for i = 1.... to for i,v in pairs(etc) do
Woodstauk4
#63554430Tuesday, February 28, 2012 12:34 AM GMT

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Woodstauk4
#63554865Tuesday, February 28, 2012 12:42 AM GMT

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tiger33333321
#63555216Tuesday, February 28, 2012 12:48 AM GMT

can't you just do while true do ☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ Join UAF
bl5eebryce
#63555741Tuesday, February 28, 2012 12:56 AM GMT

Why don't you just use this? game.Players.PlayerAdded:connect(function(player) char = player.Character human = char:FindFirstChild("Humanoid") human.Changed:connect(function(WalkSpeed) if human.Walkspeed ~= 16 then [Stuff Here] end end) end) This way you don't have the lag of a loop.
flappydavid
#63557059Tuesday, February 28, 2012 1:16 AM GMT

Did you do what I said?
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#63557216Tuesday, February 28, 2012 1:18 AM GMT

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Woodstauk4
#63557226Tuesday, February 28, 2012 1:18 AM GMT

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Woodstauk4
#63557350Tuesday, February 28, 2012 1:20 AM GMT

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