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CrazaceJoin Date: 2010-12-06 Post Count: 3414 |
No matter the mass, if they're dropped at consecutive times, they'll hit the ground at the same time.
Easy to test with a basketball and a tennis ball.
And Roblox already made the hats have weight; can be demonstrated by playing SFOTH once with 3 big hats, then playing again with no hats. |
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chicka123Join Date: 2008-07-05 Post Count: 25356 |
Since roblox has physics, this is most likely to already exist. |
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The only thing I can think of like this is how jetboots work better when you have no hats on then with heavy hats. |
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Yeah, that does sound cool. I think I saw something like this on ROBLOX's "Hax Week" (or something) on the news. I can't remember exactly but there was water where bricks were floating and I think the heavier bricks were acting differently than the lighter bricks. |
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ModoveexJoin Date: 2009-03-21 Post Count: 8057 |
Actually, the mass does matter, just really less. Too less to test, eventually. |
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ModoveexJoin Date: 2009-03-21 Post Count: 8057 |
'scripting'
Yeah, heck, let us just make 1-mil line scripts that bug your computer out because we can't edit the core code. |
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102hackerJoin Date: 2011-03-24 Post Count: 986 |
hat weight matters you don't fly up a little which lets you hit a little better and on underground war hat weight lets you float |
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Paramore2Join Date: 2009-09-07 Post Count: 6402 |
Last I checked, all objects fall at the same speed. But, I see what your saying, so I support! |
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If you want a certain falling power just insert a script so it falls faster.
Alternitive...
Insert > Object > BodyVelocity
Go into properties.
(X, Y, Z)
Change the Y
X = 0
Y = --[negative # 20 - 400]
Z = 0
Have fun! |
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ClubpenJoin Date: 2009-04-25 Post Count: 2383 |
In real life, gravity pulls objects towards Earth at around 9.8 mps, so it wouldn't matter. |
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
Roblox already has weight.
In Roblox, the force of gravity is 196.2 Roblox units. So to get the weight of a part, multiply that force by the mass of a part.
Want to control the force? Add a BodyForce to counter gravity or add more force, whatever you like.
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Milbert23Join Date: 2009-03-04 Post Count: 23533 |
"hat weights arent noticeable"
every single aspect of my life is centered around hats
they are noticeable
/average ROBLOX user
/average TF2 player |
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I don't know Newtons or physics yet.
Could it be measured in Mass? Because I just learned the Metric System and Customary System.
Look at the bright side *Shows bright side* Too dark? |
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ModoveexJoin Date: 2009-03-21 Post Count: 8057 |
Actually, every molecule pulls other molecules to it, making that large, heavy objects WILL fall faster. |
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CheaterJoin Date: 2007-06-29 Post Count: 5258 |
This already exists. Just take those BodyPosition things and stuff like that. There you can change your weight. (Gravity tool e.g.) |
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You can increase or decrease gravity. Just add negative Y bodyvolicities to have heavier ones, and normal Y bodyvolcities to decrase gravity. :) |
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If it does exist. Good.
If it doesn't, It is not worth anyone's time
~2068~ <--09er ಠ_ಠ http://www.roblox.com/60-Bux-Donations-item?id=74535456 |
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NilPirateJoin Date: 2010-07-31 Post Count: 3077 |
All objects fall equally independent of mass. They might have different weights, sure, but that only affects their weight, not their speed. The reason why you think light things do not fall as fast is because of air resistance, which pushes up on surfaces creating the falling leaf or feather effect. If there's something really light, lighter than air, you go up because the air is heavier, so it goes to the bottom, and you're lighter, so you go to the top. In a vacuum, it doesn't matter if you weigh 5 pounds or 500; everything falls equally fast.
-I have a siggy because I'm hip, yo.- |
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