of     1   

orange451
#6475902Tuesday, March 17, 2009 12:00 AM GMT

[ Content Deleted ]
orange451
#6476675Tuesday, March 17, 2009 12:17 AM GMT

bump, please help.
Grenade1950
#6476730Tuesday, March 17, 2009 12:18 AM GMT

well first of all you don't have a Button1Down function...
orange451
#6476787Tuesday, March 17, 2009 12:19 AM GMT

I know, but it ignors that in build mode, but is that the problem in play mode?
Grenade1950
#6476806Tuesday, March 17, 2009 12:20 AM GMT

i don't know... it might be... i'm not THAT good of a scripter :(
orange451
#6476885Tuesday, March 17, 2009 12:22 AM GMT

ok, os i removed it. Same result.
Grenade1950
#6476938Tuesday, March 17, 2009 12:23 AM GMT

did you know that you can test in online mode? try it... go to Test -> Start Server, wait for it to load, and go to Test -> Start Player. The output will be on the server window.
lastalon
#6477034Tuesday, March 17, 2009 12:25 AM GMT

I would say its because you can't have a function within a function, but I'm not entirely sure about that.
jakobnator
#6477055Tuesday, March 17, 2009 12:26 AM GMT

cuz somethings onlyy work when in a server like hinges if you make something with motors or hinges they dont work in build
zoo1997
#6485816Tuesday, March 17, 2009 6:35 AM GMT

last, you can actually, because function onSelected(mouse) mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end is the same thing as onSelected = function (mouse) mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end so this code: function a() print ("in a") function b() print ("in b") end print ("after b") end a() b() results in in a after b in b however, as you know, if you declare function b as local, you'll get an error when you call b() outside of a().
zoo1997
#6485942Tuesday, March 17, 2009 7:00 AM GMT

same for me... tool shows up, but doesn't seem to be wired... cursor never changes.

    of     1