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skane01
#65997830Tuesday, April 10, 2012 1:33 PM GMT

I'm a little tired of looking into shiny mirrors to just see a shiny brick. There should be reflections. Agree or disagree?
TwentyTwoPilots
#65999142Tuesday, April 10, 2012 2:22 PM GMT

laaaaaaaaaaaag. First, the server will have to recognize everything normally, then it will have to flip the image for every person, AND tweak it everytime they move. The sheer amount of calculations going into the way the light reflects would be RIDICULOUS.
skane01
#65999178Tuesday, April 10, 2012 2:24 PM GMT

@Alex, I don't think you have one clue what I just said.
TwentyTwoPilots
#65999223Tuesday, April 10, 2012 2:26 PM GMT

"Reflections" >seeing into a mirror Your arguement is invalid.
Eggnivia
#65999741Tuesday, April 10, 2012 2:45 PM GMT

Lmao. Trust me son, he's correct and he knows what he's talking about. If you had a 1x1 mirror, it would have the potential of seeing up to atleast 5% of your game if there were no walls covering it. Everytime you changed camera views or something moved in mirror view, it would have to change images. If you had 6 people moving and looking into the mirror, it would have to matchmake 6 different viewpoints for 6 different players, that would be incredibly slow. Now, if you multiply that by; lets say... 5? You want 5 mirrors, all 3x3. Your game would crash if somebody stood infront of every mirror.

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