EspithelJoin Date: 2009-10-09 Post Count: 20917 |
WARNING: THIS POST IS LONG. SERIOUSLY.
So, what's a TS, people? It's a trading system.
And on that note, welcome to the eighth version of one of the best ideas in S&I, by far the best idea I have ever made. HOTS, or "The Haggle Offering Trading System", is here again. And people hate how many times I've done this, because it's been made again and again.
So, Before we go into details, here's the absolute basics and morals of the system:
A trading system that can trade a diverse ammount of items with ease, not just limited gear.
A trading system that is purely scam free.
A trading system that actually takes into account the NBCers. Not meaning they can do everything, just a few restirctions. Compared to a full banning of the system.
A trading system that takes into account the critisism (Providing it's sensible.) of others and incorprates the solutions. Eight fixes of community oppinions. Power.
And, to make things a little easier to understand, I will compare My dominant and superior HOTS to the proposed TS by the developers.
So, how to access HOTS?
The admin's TS says by the profile.
However, my TS is too complex, and ergo good, for that. You can access my TS in two ways:
1) In the catalog, trade items will be apparent.
2) With your party.
We'll say you picked the catalog route.
So, you'll be transported to a room with four tabs, one for each corner.
TRADE.
SYSTEM.
CHAT.
EXIT.
Comparison of proposed TS:
A room of immediate trading. No options, no chatting.
Now, we'll start with EXIT.
Exit allows you to get out of the trading system.
Now, CHAT.
This is where my HOTS starts to spiral out of mundane normal ones.
You can CHAT with other people. Like game chat.
Why will this help?
Well, two things.
1) Tell people your deal, and get it known.
2) Tell people what your english exam scores. If nothing else, HOTS gives a nice relaxing chatroom.
"But, this makes no sense. You're only trading with one person!"
WRONG!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Sorry, but HOTS actually doesn't make it one. It makes it EIGHT. EIGHT people in a single trade room, trading thier items to appease the owner. Now, this is how HOTS really stands out; it makes people make higher bargains, adding an element of Bartering skill. It teaches a LOT of economic skills, HOTS does. And roblox likes that.
So, Now, it's complex, isn't it?
In fact, I don't know where to explain this bit.
Okay, system.
This is what I like to call a 'fractured egg' explaination; It only makes sense when you've read all of the other parts.
System is important.
This is where you will be controling your trades. This is where you will be creating your trades, where you'll filter trade searches, where the host'll use its special abillities in trading. See? Makes no sense. Fractured egg.
NOW, ON TO A BIT SOME OF YOU HAVE BEEN WAITING FOR BUT MOST OF YOU DON'T REALLY CARE: WHAT THE TRADE BUTTON DOES.
The trade button lets you search trades. And join them. Still makes no sense? I'm reading it back to myself and I understand.
So, how does the trade button do it?
When you click it, a list of trades come up, and a SEARCH BAR! :D
This lets you search for trading rooms.
To start, search for an item. Double rainbow, maybe.
System lets you filter these searches further.
In these ways:
Search for people, not items.
Search for trading rooms with X ammount of people already in.
Search for trading rooms with the trading catalyst of X-X tix, converted.
Search for trading rooms with BC only/ Not for sale/ limited items.
Search for trading rooms with auction, private, or public.
(NOTE: if you're NBC, you cannot search for BC only atall. If you're BC, you cannot search for TBC or OBC only, and so on.)
Dev's idea? Private only.
So, you can understand that. The search shows what all players are offering, which one is the host, or owner, of the room, and the converted tix ratio.
So, finally, to trading rooms!
Before we get started, there are three types to trading rooms.
Public is the one we're talking about. Anyone can join, leave, trade. ETC.
Private is where you are forced to invite people. If you started a trade via party, everyone would be a trader in a private trade, the party leader/owner the host.
Auction is where you sell for money.
In auction, you sell items, and only get money back. This might be BC only.
So, you set the price for each it- WRONG.
In auction, your starting price is 5% off what the ORIGINAL price was, in tix. Converted into tix is robux is involved, rounded down to the nearest whole number. So, is you auction an item of five robux, and 1 robux = 10 tix.
five robux converted = 50 tix.
5% of fifty is 2.5.
2.5 rounded down is 2.
The starting price would be 2 tix. If 1 robux= 20 tix, then the starting price would be five tix.
Anyway, you have X hours real time before the auction expires. X is equal to a number (highest= 120, or five days.) of you choice that you choose... IN SYSTEM! When you create the trade!
People bid five tix at a time. If you have more tix then the auction wants, BAM, goodbye trade. Buying things that you need? The money is locked. :3
Anyway, the last bidder when the price expires, is the person. Five percent goes to roblox, like they do.
On to public and private!
They're the same essentially.
The host makes the trade in system, choosing what (s)he's going to give, what (s)he "wants"- to put in a wish list, how many people are joining, what kind of trade, and if it's BC only or not.
In fact, I'll get this over and done with.
Most contraversial part of HOTS: If the item is off-sale, money, BC only. Then an NBCer cannot pariticipate. A warning will come up.
Anyway, The wish list I was talking about:
People can make a list of what they want. So people can have a better idea what they want. Host or otherwise.
To get onto more terminology, the trading catalyst is what the host is trading.
So, someone who joins the room, gives an item in return. CATCH TIME:
Converted tix is so useful.
If the converted tix of both players has a difference of over 300, two things can happen:
1) the trade cannot happen. To prevent scamming.
2) Warn people that this might be a scam. To prevent scamming.
I'll let the public choose. For it's the public that made this idea as awesome as it is.
So, items then are traded once people ar- WRONG!
That's what it's like with the dev's system.
But what does that H stand for? HAGGLE! So, naturally, this TS involves a bit of haggling. Sounds scottish for some reason... :/
Anyway, you look though your stuff to say what you're going to trade. You can also REQUEST items from others in the same way. Mutual agreement. :D
Anyway, the host has a few powers in his trade, done in system. Here's the list.
Exile: permenantly stops someone from coming in.
Unexile: ^^^'s opposite.
Lock: stop people joining.
Unlock: ^^^'s opposite.
Leave: Self explanitory.
Accept: accept one person's trade.
Save: prevents people from being exiled by mistake.
Unsave: prevents people from not being exiled by mistake. Common joke on HOTS.
So, great public, that is it. For now. Until later, when I'll do 9.0 :3
I'm sorry Mr. Shedletsky, did I just completely blow your mind up? :D
Questions? Tell me, please.
Critisism? YES PLEASE!
Envy flames? Go on.
If you don't support, you MUST give a valid reason. Or I am forced to count it as a support.
Frozengaia signing out, again. :3
See you soon, ladies and gentlemen.
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