So I started this project about a month back. It's all made of terrain and high scalability parts, and is going to be an FPS that ANYBODY can play. Even on their grandparent's computer!
If you read a recent blogpost, it shows how terrain is less laggy then basic bricks, So i'm creating a war game with maps made out of terrain. But what I need to know-from you, the community-are good methods for weapons and stuff to decrease lag even more. Also I need to know which features you would like to have, because I can't put in everything and expect it to go smooth. So...
Ideas?
Methods?
Etc?
-Mit |