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mitmitmit
#70050545Saturday, June 16, 2012 12:10 AM GMT

So I started this project about a month back. It's all made of terrain and high scalability parts, and is going to be an FPS that ANYBODY can play. Even on their grandparent's computer! If you read a recent blogpost, it shows how terrain is less laggy then basic bricks, So i'm creating a war game with maps made out of terrain. But what I need to know-from you, the community-are good methods for weapons and stuff to decrease lag even more. Also I need to know which features you would like to have, because I can't put in everything and expect it to go smooth. So... Ideas? Methods? Etc? -Mit
RA2lover
#70051941Saturday, June 16, 2012 12:27 AM GMT

won't work. even though terrain is effcient, old computers will have a lot of trouble rendering the map(and even so they'll only draw a few chunks at a time). anyway, try client-side raycasting.
Aotrou
#70071248Saturday, June 16, 2012 5:42 AM GMT

Raycasting weapons greatly reduce lag. As well as simple-looking guns. As for the map, make sure that you make the Terrain non-explodable.
Candymaniac
#70071797Saturday, June 16, 2012 6:00 AM GMT

If you want everything to be smooth, put everything in localscripts, such as the GUI scripts and the gun scripts. But, for the game sides such as leaderboard and such, you'll need to use a normal script. ☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Waterlimon
#70076961Saturday, June 16, 2012 9:45 AM GMT

@RA2Lover implying roblox uses chunks and doesnt just draw to whole thing on the screen because theyre lazy
mitmitmit
#70091679Saturday, June 16, 2012 5:08 PM GMT

So pretty much if I run all the scripts client-side it will reduce lag greatly? As for client-side raycast, i has leik no id3as on h0w to doe. Candy! You help me naooo?
RA2lover
#70107666Saturday, June 16, 2012 9:43 PM GMT

Roblox uses chunks to draw the terrain. see it for yourself by decreasing detail level to the minimum possible and entering a game with terrain in it.
JuliusCaesar7
#70108532Saturday, June 16, 2012 9:58 PM GMT

also make sure you don't have a lot of bricks too. lots of buildings and maps make the game lag.
Drantini
#70113031Saturday, June 16, 2012 11:12 PM GMT

Everything has lag. If you are gonna use a terrain, there is even lag, it just reduces lag, instead of using bricks. You won't have as much lag, but you'll have lag. |~ChouChou Inc.~|
mitmitmit
#70135168Sunday, June 17, 2012 5:27 AM GMT

Thank you for pointing out the most obvious thing in le universe.

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