print("Deleter loaded")
local debounce = false
function onTouched(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil and debounce == false then
debounce = true
p = game.Workspace:GetChildren()
for i=1, #p do
if p[i].Name == "cookpart" then
p[i]:Remove()
end
end
debounce = false
end
script.Parent.Touched:connect(onTouched)
You forgot your connection was your problem.
==>Dingdong272<== |